Xbox One Emulation on PC Won’t Degrade Frame Rates
The hardcore gaming elite know that quality is everything in a game. Not only how well the gamer itself is but how does it run. With newer, upgraded versions of current generation consoles coming, console gamers are eager to see a consistent 60 frames per second and possible 4K graphics. Microsoft is trying to make it easier to obtain through universal apps and play anywhere.
Backwards compatibility, Play Anywhere, and new hardware are allowing games that weren’t made for these newer consoles to thrive on better hardware. Tomb Raider has allowed so much customisable options for frame rate, graphics, and enhanced fidelity that you can essentially give yourself whatever experience you want. The biggest issue people run into are locks on the frame rate being stuck at numbers that aren’t achievable.
What’s nice is this could eliminate issues with ports of games on PC being lack luster from console. As for those hoping for a smoother experience on PC for Xbox One games – you’re experience should be even better. Can’t wait to see what Project Scorpio and the developers of these apps have in store. The continuous bridging of the gap between PC and console is just going to make gaming as a whole much better and accessible.
What do you think about PC gaming compared to consoles? Let us know in the comment section below!
About: Robert Rodkey
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