Halo 5 Community Update | Meridian Awaits
Saturday is Halo day, and after our very own Queen of the FPS Julie G took us on a tour of Ghosts of Meridian – the fifth free update for Halo 5: Guardians – today we get our first look at the full Req board, and some stunning screenshots from new maps Tyrant and Skirmish at Darkstar, one of two new maps shipping with the update. Let’s get stuck in.
Ghosts of Meridian lands this coming week, brining a whole host of new Req cards, new armour variants, and two new maps. Last week we took a closer look at the Legendary gravity hammer Tartarus’ Gavel – Meridian introduces us to two other hammer variants, along with a line of UNSC weapons named Blue Steel, sure to be the weapons of choice of male model superstar Derek Zoolander.
Let’s take a look at the full board.
If you want to learn more of the new maps, Julie took us on a tour of new Arena map Tyrant, whilst we covered new Warzone Map (the most compact yet) a couple of weeks ago. Both look exciting with Skirmish at Darkstar in particular affording the potential for a completely different feel to Warzone matches. Darkstar has more of an infantry focus than other Warzone maps. Dense structures in the center of the map provide plenty of cover and alternate paths for on-foot players, and expansive areas on the map borders provide a playground for vehicles. The match starts on a map overrun by enemies as Darkstar is initially under control of a Promethean Scout and his forces. Players are Pelican dropped facing the center of the map, the team who gets the Takedown will have the initial advantage.
343 Industries will be live streaming on Tuesday, 5 April at 3PM PDT (11pm BST) on Twitch.tv/Halo and the Halo Channel to show off Ghosts of Meridian in action. Be sure to tune in.
While we wait, we will certainly be having fun with the new Warzone mode – Warzone Turbo – available until Monday. Billed as Warzone’s answer to Fiesta, Warzone Turbo starts everyone at Req Level 9 and, with instant energy recharge, all Spartans have full access to their entire Req arsenal from the start of, and throughout, each match. Lunacy!
Funny enough, originally we had no plans to ever release Warzone Turbo. We created the game type at the request of our test team so that they could more efficiently test Warzone features and functionality without having to wait to level up or refill energy. Then one day we made the “mistake” of giving the mode a whirl during our afternoon studio playtest. It was incredibly chaotic and surprisingly a ton of fun to play, which inevitably led to a long and drawn out internal discussion that went something like this:
“Should we ship this?”
“We can’t not ship this!”
After a bit of extra polish, a couple tuning tweaks, and a handful of scattered adjustments later and Warzone Turbo is ready for your enjoyment. I look forward to jumping into the playlist and joining the pandemonium with you all this weekend!
~ Lawrence Metten, Multiplayer Designer, 343i
For the full story, head on over to Halowaypoint.com.
See you in the Warzone (Turbo) Spartans!