Tagged: Shannon Loftis

It was just a matter of time – now for the six people who bought ReCore, prepare to for a HDR update. The announcement came – where else? – on Twitter, where both Microsoft Studios’ Shannon Loftis and Xbox’s Mike Ybarra both confirmed that the game will get a graphical upgrade when played on Xbox One S. ReCore with HDR? Yes, it's coming. https://t.co/Ku07ZBj3MD — Mike Ybarra 💎 (@XboxQwik) November 28, 2016 HDR – high dynamic range – gives greater colour and contrast to images, essentially making them a whole lot richer and pleasing on the eye. The downside? You’ll … Read More »

Days after the release of rival console PS4 Pro, Microsoft execs have been discussing their own upcoming games machine, Project Scorpio. The console may not be due to arrive until this time next year, but that hasn’t stopped Aaron Greenberg, Head of Xbox Games Marketing, from declaring that Scorpio will be capable of delivering ‘really true 4K’. Which is a technical term, we assume. He made the statement at Mexico City’s Xbox FanFest, where he said: This will really bring the most powerful console you’ve ever seen. It will bring these really true 4K, really incredible visual games that we’ve … Read More »

The closer the release to PS4 Neo, the more news and rumours about Project Scorpio start creeping up from all corners of the internet. And, to no surprise, one of these rumours was that Project Scorpio will run native 4K visuals on all their games, rather than simply upscaling 1080p. Shannon Loftis, Publishing General Manager for Microsoft has confirmed in a recent interview with USA Today, that Project Scorpio will natively run all first party games in 4K. Any game made by Microsoft Studios that is. “Any games we’re making that we’re launching in the Scorpio time frame, we’re making sure they can natively render … Read More »

The saga of Crackdown 3 is a strange one, with its omission from E3 2016 and subsequent delay into 2017 coming from seemingly nowhere. At least now we have some clarification. Speaking to Game Informer, general manager of Microsoft Studios Shannon Loftis went into detail regarding the delay, stating that they were hard at work on the Campaign mode after focusing on the multiplayer Sandbox: “It’s actually the campaign that we’re doubling down on now. We’ve got internal play sessions every week for Crackdown Online. We’re starting now to get the campaign in. Building these open world games is both … Read More »

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