Tagged: Prison Architect

Thinking. Let’s be honest – it’s not everyone’s strong suit. You, though. You look like an intelligent, thoughtful person (unless you are, you know, the presumptive Republican nominee) and I just bet you love a bit of strategic thinking. We do, too. So here are five quite brilliant Xbox One strategy games that’ll work the old grey matter more than the trigger finger. 5. The Living Dungeon There’s something comforting about a board game. Whether it’s harking back to a childhood we never fully embraced, a yearning for simpler times, or just an excuse to hang out with friends, board … Read More »

Prison is a cruel place and time spent there is filled with harsh realities. This is true if you’re sent there against your will, as a prisoner. But it is also true if you go there to work as well and Prison Architect goes a long way to prove this to you. Prison Architect entered Game Preview in March 2016 (check out our preview) but is about to make the leap to a full game. Prison Architect is a simulation game much in the vein of the Sims games, except the developer chose not to give you a whole town to work with, … Read More »

The critically-acclaimed Prison Architect will soon be released (pun intended) on consoles. To get you positively jumping with anticipation, have a read of our interview with developer Double Eleven’s Design Manager Gareth Wright, covering what’s new for the console versions, –, and what type of warden he is! Xbox One UK: Prison Architect is nominated for an impressive two BAFTA’s. How did Double Eleven come to be  working on bringing the game to consoles? Gareth: We were delighted to hear that Introversion and Prison Architect were nominated for two Baftas and won  Best Persistent Game! In terms of how we got started in working on the project, it was very old school, we pitched for it! We’re big fans of the game and when we heard Introversion were open to the idea of getting it published on console we pitched a design for what our version of the game would look like on  Xbox. The rest of course, is history! XOUK: As a company you’ve an impressive catalogue of games developed for platforms they weren’t  originally released on. What’s been key in establishing yourselves as a publisher and developer  other developers can trust? G: Thanks! You’re right it’s all about trust! Although we may be unknown to a lot of people, in the industry I like to  think we have a reputation with developers as a trusted pair of hands. This included studios like Media  Molecule, Playdead, and Coffee Stain who have, over the years, entrusted us with really what are their  babies. For the developers we work with it isn’t just about money, it’s really about them having the  confidence that we would do right by them. It helps that as a publisher we think as a developer, so when  we get involved with another studio it isn’t only about the title. In practice that means we’re more  concerned with passion and capabilities than a track record of previous successes. It also means as a  developer we can get stuck in and help out on a project if it’s not ours and if we’re working on a console  title (which usually needs to be optimised), we’ll share those optimisations so they can go into the  original version and make it better. We’re not precious about stuff like that, it’s good for the original devs  and the people playing their games. Ultimately we see every title as a collaboration and both studios  should benefit from working together. Part of this also comes from the fact that our main motivation for publishing is so that we can pick the  games we want to work on. So intrinsically we’re only going to pick titles we really enjoy and more  importantly that we can deliver to a really high standard. Although it’s certainly not obvious to anyone  outside our studio, that really is the common link between our titles. The same can be true for what we do  in publishing. For example we made a conscious decision that the console editions should have a new  prison population. Rather than just seed it with random prisoner information we decided to offer people a  chance to get their own name in the game. As such, we went out and designed an online prisoner  creator on prisonarchitect.double11.com so that people could be a part of our game. We’ve been  running competitions and mentioning it on Game Hub to get people to sign up and the response has  been great. We much prefer this approach, creating something hopefully more personal! XOUK: Developing a PC game to play on consoles ostensibly seems like it could be a tricky task, but is  that the case? And what was the first aspect you and your team looked at when redesigning for  consoles? G: For each game we may look at porting, it’s a different set of criteria. Something that is successful on PC  isn’t an immediate draw for a console audience, without considering how much differently a console  player might approach the game, and what their expectations are. We knew that Prison Architect would  require a completely fresh UI and controls system, which is also one of the first things Xbox fans were  interested to see how we tackled. The console audience for a game of this type is quite different from PC so it was paramount for us to  start thinking very early on about that “console feel”. The experience is great on PC and clearly very  popular, but it would have to look, feel and play like a console game for the the console audience to  enjoy it just as much. Reimagining the game’s Controls and UI were the first step towards that goal, and  these two components often have to be designed hand-­in-­hand. In terms of the UI design, ultimately we  wanted something that looked shiny and fresh of course, but the initial design and brainstorming was  more centred around ensuring that it would gel with a brand new set of pad controls, that features in the  game were just as quick to access as they are on PC (but not all in your face at once), that we maintained as much of the space on screen for the game as possible, and that the messaging and  guidance to the console player was clear. Although of course we wanted a visually pleasing and modern looking UI, we knew that console gamers,  both new ‘prison architects’ and fans of the original wouldn’t forgive us if the controls felt sluggish, or if  performing the things they’d do the most, such as construction or demolition, was not immediate and  … Read More »

Say hello to the next game to make the jump from Game Preview to fully fledged title: it’s Prison Architect, getting its full release on June 28th. Also announced is some new DLC titled “All Day and a Night”, which will be free to anyone who either pre-orders the game through retailers or purchases the Game Preview edition of the game. This new DLC will include 8 new Wardens, 8 new maps and 8 new plots for you to construct your prisons; more than enough reason for you to be re-incarcerated. For anyone who hasn’t played the game, Prison Architect, it’s … Read More »

Prison Architect is the latest game to hit the Game Preview programme on Xbox One. After a successful outing on PC, Introversion Software, a UK based production team, enlisted the help of Double Eleven to bring this incarcerate-em-up to consoles. Prison Architect (as you may have guessed) is a game in which you are an architect for a prison. However, on top of that you also have the day to day running of your prison to tend to as THE GOVERNOR! Designing a prison turns out to be fairly straightforward once you have done a tutorial mission or two. The simple controls allow you … Read More »

1818The critically acclaimed Prison Architect has finally found it’s way to Xbox One and launches today in the game preview programme, with both trial (free) and full (£19.99) versions available. To learn more about the game see the official description below: Take control of the building and running of a maximum security prison as the critically acclaimed lock-em-up arrives on Xbox One! Your Design, Their Fate. Will you build and manage a prison to create social order where it’s failed in the past, offering rehabilitation and peaceful coexistence amongst inmates? Will your prison disregard human rights, impose intentional harshness and … Read More »

I have been a huge fan of Prison Architect for some time now as I initially bought it on PC when it was in Alpha (Pre-Steam). I was therefore delighted to hear that it was making the jump to consoles! Well it has now been announced that it will release both physically and digitally on the same date which is excellent news for those of us dis-trusting of Digital downloads! (Especially given recent issues) If you don’t have the foggiest clue what Prison Architect is then let me enlighten you! Prison Architect as the name suggests is a game in … Read More »

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