Tagged: Polychromatic

The word polychromatic means a variety or change of colours. It also means being related to radiation made up of more than one wavelength. Polychromatic the game is both of these things and a little bit more. Harking back to the days of the classic twin-stick blaster much in the vein of classic games of the genre such as Asteroid and Robotron, Polychromatic tries to emulate the style and feel of these games. Developer Brushfire Games have also tried to add their own modern twist into the game to spice things up a little. Space is a circle on your … Read More »

Another week has rolled round and Monday is staring us in the face, don’t be too down though as this also means a new week of games lining up for us to play. Shall we take a look see and get the Monday hype train fired up, all aboard and let’s see what we have. 29/09/2015 LEGO Dimensions When a mysterious and powerful vortex suddenly appears in various LEGO worlds, different characters from DC Comics, The Lord of the Rings and The LEGO Movie are swept away. To save their friends, Batman, Gandalf and Wyldstyle bravely jump into the vortex … Read More »

Developer Brushfire Games has announced that their second title, Polychromatic, will be arriving on Xbox One on 2nd October 2015. Polychromatic is an original two-stick shooter that blends modern aesthetics with classic design. The wave based progression and increasingly difficult number of enemies keep the game grounded in the genre’s roots while the dynamic physics and flat geometric art style push it in a fresh, new direction. Nick Gravelyn founder and partner of Brushfire Games said: “After working on the game for over a year, we couldn’t be more excited to see the game get into the hands of gamers … Read More »

Independent developer Brushfire Games have announced that their physics based arcade shooter Polychromatic will be released on Xbox One via ID@Xbox in the summer of this year. Polychromatic is a twin stick based shooter of classic game design with wave progression and increasing number of enemies. This keeps the game in line with the genre while its physics based flat geometry gives it an original feel. “We really wanted to make a game that could capture the feeling of the classic arcade shooters without just being the ‘Same Old Thing’,” said Nick Gravelyn. “For example, the physics driven gameplay is … Read More »

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