Tagged: Patch Notes

Time to hit 400 light guardians.  The latest patch to hit Destiny is now giving guardians ways to get to the newest light level cap.  It appears that everything is also in place for another Festival of the Lost event in the upcoming week or two.  Some bug fixes as well.  Finally we can use Firefly with confidence.  Patch note are below: Items General Horn Relays from Sparrow Racing League are no longer used to upgrade Rare Quality Horns These items can be discarded All players will receive 15 Silver Dust as compensation for this change to Horn Relays Fixed … Read More »

The Death Star DLC has been updated and I’ve highlighted a few of the patch notes below. You can view all of the notes here. New DLC content Five new maps set around or on the Death Star. New Battle Station Mode A three-phased mode in which Rebels attempt to destroy an Imperial Star Destroyer to clear space for a GR-75 and its boarding party. These Rebels participate in an assault on the Death Star hoping to rescue R2-D2 before, finally, attempting to destroy the Death Star itself with Luke Skywalker’s help. New Weapons TL-50 Heavy Repeater A heavy blaster with … Read More »

Arks next patch is out now – v741.0 – bringing with it new items, various fixes and 2 new dinos. However, the long-awaited ‘Redwood Update’ for the center map still isn’t out. This is possibly down to the issues The Center map has been experiencing on PC, with high memory usage causing problems since its most recent patch. At this time Studio Wildchaven’tvent been able to fix these issues completely so probably don’t want to include a buggy update for Xbox Owners. (Isn’t the whole game buggy, though?) So what are we getting? With the update comes two new tamable flyers: Tapejara and Archaeopteryx … Read More »

With all the new changes in Destiny with 2.4.0 patch to prepare for Rise of Iron, it looks like Bungie accidently left some of the changes out of the patch notes.  The updated notes are below with additions mostly being to Titans, Sleeper Simulant, as well as the Gunsmith. Weapons Auto Rifles Reduced the maximum magazine size for highest rate of fire auto family (all weapons in the Doctrine of Passing family) Increased damage to middle rate of fire Auto Rifles by 1.5% Pulse Rifles Increased rate of fire for Häkke pulse rifle Lyudmila-D Increased damage for middle rate of … Read More »

As the title implies there is a new patch now live for Overwatch on Xbox One, ahead of next weekend’s free play weekend (as reported here) this patch bring about wholesale changes. From Season 2 competitive play, to a whole host of character updates and bug fixes there’s a lot to get to grips with. The highlights of the patch are surely season 2 competitive play and the addition of a new map Eichenwalde, as detailed below: Competitive Play Season 2 We’ve made some big changes to Competitive Play in Season 2. The most noticeable change is the introduction of … Read More »

It appears that Respawn Entertainment is being very proactive in patching and creating the best experience possible for Titanfall 2.  On the Titanfall official forum, Respawn has posted some patch notes for this weekend’s Tech Test.  The full details are listed below: TIME TO KILL Amped Weapons Boost now unlocks at 80% of the earn meter instead of 50%. Charge Rifles now have damage falloff at cross map distances. Slightly increased cloak visibility for other Pilots. We think the abundance of Amped Weapons is a large contributor to lower time to kill. We’re still adjusting individual weapon balance for ship. … Read More »

Aside from the Olympics-themed sprays, skins, voice lines, and summer brawl, there have been quite a few changes made in the recent update. I’ve highlighted some of the main changes in this post; you can read the full patch notes here. General Updates • Fixed a bug where Widowmaker’s “Noire” skin and the Origins Edition skins would not count towards unlock progress of the “Decked Out” Achievement • Fixed a bug where “The Path Is Closed” Achievement could not be obtained by D.Va while in her mech • Fixed a bug that caused Custom Games to ignore the “Return to … Read More »

Fans of the fighting genre will be pleased to hear that The Eyedol Update has now been launched for Killer Instinct. Along with the update there will also been some bug fixes and repairs to the balancing system that will benefit all players, new and veteran. The full patch notes for the update are right here for your perusal. The development team have also added some comments for you so you can see why some of the changes have been put in. Jago: Endokukens build 25% less Shadow Meter on hit and block for Jago. (The team feels that, given … Read More »

Doom as been a quiet hit since its release but in what is seeming like a rarity nowadays, actually felt like a good, finished and polished game at launch. This has meant that as of yet there hasn’t been a real update. Well now all that is about to change. This week Bethesda will be rolling out their first major update for the game and it will come with some optimisation, bug fixes and even a couple of new features. As you have come to expect from us, we have all the patch notes for the update right here, right … Read More »

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