Much could be made of LUMO's heritage, but it's one that, for many, will feel like ancient history. LUMO is an isometric adventure in the style of much-loved eighties computer games Knightlore, Alien 8, and genre classic Head Over Heels. There's a powerful argument to be made that this last - Head Over Heels - was the finest game ever released on the 8-bit home computers of the day and any game that openly cites the Ocean classic as an influence opens itself up to close critique. For gamers of a certain age - and I count myself among that select cabal - LUMO ... Read More »
As sure as ever, Monday has rolled around again much quicker than expected. It's one of those things that we know is going to happen but it always shocks us at how fast it does, although they do say every cloud has a silver lining - you just have to look for it. With every Monday comes your latest 'Games Out This Week', this is your silver lining (hopefully). So let's go through the checklist: Coffee - Check, Comfy Chair - Check, Hype Train - Check. Time to jump on board and see where we go this week. 21/06/2016 Deadlight: ... Read More »
Having worked for over a decade in the industry, including at studios such as Climax Group and Ruffian Games, Gareth Noyce is a man who knows a thing or two about video games. Now he's an independent developer in the midst of releasing his first solo game, a modern revival of the isometric genre, Lumo. Below you'll find our interview with him, covering inspiration for the game, D.J.ing, and why the name of his studio - Triple Eh? - is called just that. Xbox One UK: 8-bit isometric games have become something of a niche genre. What is it about them that appeals ... Read More »
Former Ruffian co-founder who is now head of Triple-Eh Ltd, Gareth Noyce has said - Lumo has the kind of charm that absolutely anyone can enjoy. Consider it a fresh, modern take on the classic isometric adventure style, but also a love letter to the golden age of British game development (the 80s) and everyone that made it so great. Players can spend hours exploring over 400 rooms, finding secrets and solving puzzles, or they can hunt for all the subtle and not-so-subtle nods to the days of the Spectrum and beyond. What you get out of it is entirely ... Read More »
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