Tagged: Havok

Yesterday Microsoft announced they have acquired Havok, the leading provider of 3D physics, from Intel. They had this to say. As we welcome Havok to the Microsoft family, we will continue to work with developers to create great gaming experiences, and continue to license Havok’s development tools to partners. We believe that Havok is a fantastic addition to Microsoft’s existing tools and platform components for developers, including DirectX 12, Visual Studio and Microsoft Azure. Havok is an amazing technology supplier in the games industry and the leading real-time physics creator. We saw an opportunity to acquire Havok to deliver great experiences for … Read More »

Tom Clancy’s Rainbow Six Siege, from Ubisoft Montreal, is going to be the first game to utilise the new “Havok FX” technology. Havok, a leading provider of interactive 3D game development technology, recently unveiled “Havok FX”, a brand new CPU-driven software product that will deliver ‘unprecedented levels of detail and physics to particle effects.’ Because it’s all about the particle effects, people. “Havok FX” allows developers to physically enable particle systems and to add a ‘new gameplay dimension to previously aesthetic visual effects’. You can see the results of the new technology in the screenshots below. For those of you particularly interested, here … Read More »

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