Tagged: Halo: Reach

Xbox Platform PM Lead, Bill Stillwell, confirmed a couple of days ago that Halo Reach on Xbox One Backwards Compatibility would receive an update to resolve some ongoing framerate issues. Finally pushing out an update to Halo: Reach on BC. — Bill Stillwell (@wcstillwell) October 7, 2016 The update began rolling out to users at approximately 5pm Friday afternoon and has received some very mixed reviews. Some users are still reporting framerate and crashing issues. Others are giving the feedback that the update has resolved the framerate issues bring the game inline with the running specs of the original Xbox … Read More »

Halo: Reach was recently added to the Xbox One backwards compatibility library. However, since its addition last month, Halo Reach has unfortunately faced some issues on the Xbox One, relating to the game’s frame rate and graphics. These issues has prompted Microsoft to pay special attention to Halo Reach, and have recently released an update to try and resolve these issues. Coming in at 732MB, which may seem large for an Xbox 360 title on an Xbox One, users of Reddit have been vocal, and are discussing the improvements the update brings, despite no patch notes for the update being … Read More »

Have you had chance to play Halo: Reach on Backwards Compatibility? Chances are, you’ve ran into some difficulties. Major difficulties… A subreddit on r/xboxone/, titled “Halo Reach on Xbox One is Pretty Much Unplayable”, has been filling up with comments of fellow players experiencing a tonne of slowdown in most modes. I know I had one game of Firefight in co-op, and we had our fair share of issues. However, it appears that Microsoft are on the case. A spokesperson has confirmed that they’re “aware some users are experiencing issues playing Halo: Reach via Xbox One Backward Compatibility. The Xbox … Read More »

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