Tagged: Engine optimization

We’ve all seen the scenes from the upcoming Xbox One exclusive “Quantum Break” the game that is part game, part TV-series. The game looks, from my point-of-view, ABSOLUTELY AMAZING. And now, Remedy Entertainment has gotten some help from former senior 3D programmer Petri Häkkinen to help optimize the rendering engine to allow the game to have more polygons and objects on the screen, basically, making it look even better. The game already looked good before this was announced, I can’t help to wonder how far they will push it with this. With the game being up for release April 5th … Read More »

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