Tagged: DX12

Fable Legends Is Using The DX12 Boost

The results sound quite impressive Stuart Whyte, the studio director at Lionhead, has proudly announced that the immersive ‘Fable Legends’ is taking advantage of the DX12 technology and the results are a real step forward. In a recent interview with ‘BidnessETC‘, Stuart explained further by quoting: Fable Legends is using a number of features on Xbox One, including asynchronous compute and efficient multi-threaded rendering. This has led to improvements in rendering efficiency, which means that the developer can push the visual bar higher than would otherwise be possible. This also means that the Xbox One now has better graphical and computing … Read More »

Don’t Worry About Ark Optimization…Plenty Still To Come

Co-Founder Jesse Rapczak today on twitter has explained “don’t worry about @survivetheark optimization, we haven’t started yet. Game is still Pre-Alpha with significant features yet to be added.” This is great news for all you Ark lovers out there as there has been some concern regarding optimization especially around frame rates. There was also mention from Jesse Rapczak that DX12 will be added also for Windows 10 for more optimization, Ark here at Xbox One UK has been got our streaming team in a buzz of excitement. What’s your thoughts on this epic survival of Man vs Dinosaur, tame or be … Read More »

Microsoft aren’t confident DX12 will improve Xbox graphics

More often than not does any conversation regarding the Xbox One as a console steer to the subject of graphics, usually its lacking in comparison to the PlayStation 4. DirectX 12 is Microsoft’s latest gaming technology, much hyped for PC and supposedly set to give the Xbox One a boost of power. However, speaking to Xbox Achievements, Xbox UK marketing manager Harvey Eagle said relative to a hypothetical DX12 graphics boost, which would put the Xbox One on par with the PlayStation 4, “I’m not sure that DX12 in itself solves that naturally. I think games have the potential to run faster and smoother using DirectX 12, … Read More »

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