Tagged: Directx12

It’s time for a news round up once again! Like metaphorical sheep the news can wander about the hills of the internet, and if you’re not around at the right time it can gambol off to never be seen again, and you’ll be sad for having not seen the sheep. Or the news. So we’re going to put the week’s biggest sheep biggest news in this one pen for your perusing. And we promise to not mention sheep again. ______________________________________________ Low frame rates? High frame rates? Jagged frame rates? Try adding an extra CPU core. Xbox One Extra CPU Core … Read More »

Direct X 12 sent shivers of excitement down gamer’s spines when first spoke about last year, however 16 months on after its debut at the Microsoft GDC we take a look at whether its a short term or long term evolution. The potential is definitely there to improve games and other visualisation software forward, hardware always gets better each year and software and firmware must move with it. CD Projekt RED’s lead engine programmer, Balazs Torok stated this while he was working on The Witcher 3: “I think there is a lot of confusion around what and why DX12 will improve. … Read More »

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