When the Xbox One was first announced, Microsoft also provided details of a system which will change the way we play games; The Cloud. Alas, we are yet to see it at it's full potential. Yes, the cloud has been around for quite some time now, and we have already seen it implemented in a number of ways. One, in particular has been with us since part-way through the Xbox 360's life-cycle, allowing us to store saves in 'the cloud' and continue where we left off on another Xbox 360 console half way across the globe, providing you had access to the internet ... Read More »
CEO of Illyraid Games, James Niesewand, explained how they can make 50K player battles in AoA a reality by using Azure's cloud. "We knew that the only possible solution to the sheer network and compute problems thrown up by AoA’s scale could only be handled in the cloud, as any attempt to provide your own in-house solution would be both prohibitively expensive and utter madness. The load has to be spread out. And not only that, it has to spread out and to fold and unfold space based on unanticipated demand. ...And that means bringing in additional servers rapidly on demand, quickly bringing the new ... Read More »
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