CEO of Illyraid Games, James Niesewand, explained how they can make 50K player battles in AoA a reality by using Azure's cloud. "We knew that the only possible solution to the sheer network and compute problems thrown up by AoA’s scale could only be handled in the cloud, as any attempt to provide your own in-house solution would be both prohibitively expensive and utter madness. The load has to be spread out. And not only that, it has to spread out and to fold and unfold space based on unanticipated demand. ...And that means bringing in additional servers rapidly on demand, quickly bringing the new ... Read More »
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