All posts under: Interviews

Interview with Alex Nichiporchik of tinyBuild!

Publisher of hits such as Punch Club, SpeedRunners, and Party Hard, including No Time To Explain and Lovely Planet on Xbox, tinyBuild Games is an independent studio and company with a proven track record for fun and addictive games. Alex Nichiporchik, co-founder and CEO of tinyBuild, as well as advisor to game developer and publisher conference DevGAMM, kindly agreed to an email interview where we discussed the trials of tinyBuild’s early years, smart marketing, thoughts on Xbox, and more! XboxOneUK: How did you first get into video games, both as a pastime and professionally? Alex: When I was about 6 I spent … Read More »

Interview with Martin Sahlin, CD at Coldwood Interactive!

Unravel was announced to the world at E3 last year, a puzzle-platformer based in locales from developer Coldwood Interactive’s native Sweden and featuring a protagonist so loveable you can buy Valentine’s cards with him on. Martin Sahlin, the man who brought Yarny on-stage and Creative Director at Coldwood Interactive, kindly agreed to an email interview which covered meaning, emotion and Sweden, and much more. XOUK: Firstly, how did you get into game design? Martin Sahlin: I got into game development almost by accident. I always liked making computer art, and I eventually sort of stumbled into this CGFX school, where I happened to meet the founders of … Read More »

Interview with The Living Dungeon developers

The Living Dungeon is a brand-new title from developer RadiationBurn, releasing via the ID@Xbox programme. Being crafted into a video game based on their own board game, it’s often touted as an experience like no other – something rare in itself amidst the industry’s fondness for sequels. Let the trailer below familiarise you with the game and then scroll on down for an interview with the developers! XboxOneUK: Before founding RadiationBurn you both worked on an impressive 40+ games that have been published across all the major platforms. Clearly having a love for development, what was it in the beginning that made you realise this … Read More »

Interview with Agostino Simonetta

Announced at Gamescom 2013, the ID@Xbox programme has proved a hit amongst independent developers and gamers alike, providing support for the creators self-publishing their games on Xbox One and Windows while broadening the horizon of games for those who play. Released and upcoming ID titles include The Deer God, Lifeless Planet, Massive Chalice, Cuphead, The Solus Project and The Living Dungeon. Agostino Simonetta is manager of ID@Xbox in Europe and at EGX this year we caught up with him for a rather conversational interview. Straight away his passion was apparent, excitedly reeling off games present on the show-floor and giving insights … Read More »

Interview with Ty Taylor!

The Bridge is a fascinating puzzle game that puts players in the middle of Maurits Cornelis Escher-inspired architecture and tasks them with getting out through a door. But as with Escher’s art, any sense of simplicity belies the thoroughly ingenious devising of the rooms. Recently we had the pleasure of an email interview with none other than The Bridge‘s co-creator, Ty Taylor. Read on to find out the background and building of The Bridge! XboxOneUK: To start, I’d like to ask a little about yourself. You studied for a Master of Science degree in Computer Science, during which time you started The Bridge, but did you … Read More »

Interview with High Tale Studios

Acorn Assault Rodent Revolution was announced for Xbox One via ID@Xbox at this year’s E3. A title that puts you in the furry feet of squirrels fighting the French Revolution, it’s a strategy game with a unique premise and we were fortunate enough to interview the developers, High Tale Studios – founded by Amish Patel and Derrick Canfield- earlier this week. XboxOneUK: You founded High Tale Studios in 2012. What brought you bother together and inspired you to form your own studio? High Tale Studios: Derrick graduated in late 2010 with a degree in game development and decided to work with some of … Read More »

Interview with Keith Hennessey!

Keith Hennessey is Turtle Beach’s European Communications Manager. What’s Turtle Beach? One of the biggest gaming headset makers around. We recently had the pleasure of putting some questions to him regarding, amongst other things, technological advancements, preparation for events such as gamescom, and if there’ll ever be a rage-proof headset, and he was kind enough to answer! XboxOneUK: To start I’d like to ask a little about yourself. How long have you worked at Turtle Beach and what, for you, is the highlight of your job? Keith Hennessey: I’ve been at Turtle Beach for almost two years now having previously worked at … Read More »

Interview with Graeme Boyd!

Recently we had the honour of interviewing none other than Graeme Boyd, Xbox’s EMEA Social Marketing Manager. To many Xbox fans in the UK he’s a familiar face, having worked at CVG – Computer and Video Games – and Official Xbox Magazine before becoming a part of the Microsoft fold as the Consultant Community Manager and latterly the Social Marketing Manager. During this period he occasionally appeared on the Inside Xbox video series and is now one-third of the XboxUK YouTube channel with the Xbox On series. So if you’ve ever wondered where ‘AceyBongos’ came from, are curious as to his … Read More »

Interview with the makers of Tachyon Project!

Eclipse Games are the makers of Tachyon Project, a dual-stick shooter blended with the variety of a shoot’em up to create an on-the-edge-of-your-seat game that keeps you coming back for just one more go. I recently had the pleasure of interviewing Eduardo Jimenez, Eclipse Games’ founder, on many of the ideas that lay behind the game. Some of the questions, however, required other members of the team to answer: there’s Toni, lead designer of Tachyon Project who had his hand in the 2D and 3D designs, parts of the music and all of the sound effects; and Tyson, who along with a colleague, created the … Read More »

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