There's a moment, around a third of the way through Titanfall 2's bombastic, heroes-and-villains filled campaign, when you're hit with the sudden realisation that you're having fun. You've been having fun from the moment it started, some three hours ago, and believe us when we tell you you'll be having fun right 'til the very end, some six hours in the future. 2014's Titanfall - shipping without any meaningful campaign mode - had a huge influence on the First Person Shooter marketplace. It grabbed the boots-in-the-mud genre and gave it, if not wings, then a nifty jet pack and some ... Read More »
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