ChromaGun – Xbox One Review

After a success with a particular game, sometimes other developers take notes and develop a similar title hoping to reach success with their ‘adaptive’ title. Take Portal for instance. That changed the puzzle genre, offering unique ways to change up the puzzle dynamic, using physics to its advantage along with a thought-provoking story to go with it. This year saw a game released that has clearly been inspired by Portal, but remains a unique game in its own right – ChromaGun by developer Pixel Maniacs.

chroma 3

ChromaGun loosely follows a similar story to Portal – You arrive at an abandoned facility in first person mode, with a voice telling you where you are and what you need to do. You then make your way up through the floors of the facility, with each floor providing you with ‘tests’ of sorts. Oh, and you’re provided with a gun that acts as your tool to solve puzzles throughout the game. Sound familiar? But that’s where the familiarity stops.

In ChromaGun, your gun is armed with the three primary colours – Red, Blue and Yellow – which are all appointed to each colour on your Xbox Controller. X for blue, B for red and Y for yellow. RT is used for shooting out the blobs of colour.

Chroma 2

During the initial chapter, you learn how to use the colours to solve certain puzzles and learn the basic mechanics of the game. There are white walls you can change the colour of and there are also ‘worker droids’ you can change the colour of. You’ll start out nice and easy – There’ll be a droid that is red, of which you can’t change the colour of however, there will be a switch on the floor beside a plain white wall. What do you do? You change the colour of the wall to red and the droid will hover across to the wall landing above the switch, granting you access to the door for you to leave through. The next room may have two switches, with two different droids – blue and yellow. Well, you know what to do…

The further you progress, the more elaborate the puzzles become with new mechanics introduced such as clear walls you can’t move through but can shoot through, or even electric traps on the floor – which will inevitably kill you if you walk over them but if a droid hovers over them it will kill them leaving that trap deactivated. It won’t be long before you’ll be mixing colours either. Combining red and blue to create purple walls, but try adding a third colour onto it and it will simply turn black. This is where I faced many issues. I made a couple of mistakes where walls would go black with no option to reset the wall back to white – you either have to kill yourself to restart the puzzle or manually restart the level. It’s a minor pain but doesn’t interfere much as the majority of the time it’s just one puzzle between each level.

Overall, ChromaGun offers a different take on the puzzle genre using colours as its main mechanic. Think you remember what colours you need to combine to make a secondary colour? It’s been a while since primary school hasn’t it…Nevertheless, this is a fun puzzler and for it’s relatively low price, it has plenty of puzzles for you to tackle with increasing difficulty the more you progress – although there were a few occasions where a puzzle took a good half an hour to complete and the next puzzle was a walk in the park and quickly solved which didn’t quite add up. If you’re into these type of puzzle titles, ChromaGun should be right up your alley.

ChromaGun is available to download from the Xbox Store, priced at £11.99.

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