Mages of Mystralia – Xbox One Review
In a world where Mages are feared, a young girl named Zia learns of her mage abilities after an unfortunate event and sets off to discover a safe haven full of mages where she can learn to control her abilities in Mages of Mystralia, developed by Borealys Games.
Shortly before arriving at Haven, Zia stumbles upon a spell book, where she learns basic four basic spells: Immedi – instantaneous melee attacks and explosions, Actus – ability to create projectiles and mines, also known as ‘conditional duration’ spells, Creo – the ability to create spells and adjust the terrain around her, and finally Ego – spells that affect Zia herself such as shields or faster movement. These are all spells designated to a specific button on the controller however, the more you progress through the land of Mystralia, the more spells you’ll be able to unlock and craft, allowing you to adapt the spells according to given situation.
For example, the Creo spell will allow you to turn water into ice allowing you to traverse the water for a short while before it disappears. This unlocks new routes and hidden locations and are used for certain puzzles found throughout Mystralia. Mages of Mystralia is never short on puzzles. In fact, fans of The Legend of Zelda series will feel right at home in this title as you’ll unlock a new spell and can return to a previous location to use that spell in order to access areas that were previously inaccessible.
Haven is the place you’ll be returning to quite frequently as other mages will give Zia advice on what to do next, new spells to conjure up and should you have enough of the right item, can upgrade Zia’s health and mana here. Haven also has a fast travel point, although fast travel points throughout the land are very few and far between, so expect to be travelling the land on foot an awful lot – old school style.
The combat is fun, although enemies respawn quite frequently, you’ll eventually get tired of fighting the same enemies over again so running past them seems like the best idea. Enemies do drop money, but in later stages of the game you’ll find that you may have more than enough, which makes avoiding them even better of an idea. That being said, it’s still fun to play around with the various spells and combining them when attacking groups of enemies. There were times when enemies would get stuck running behind a wall or post but it didn’t hinder the overall experience of the game.
Mages of Mystralia’s play time is around 12-15 hours, but there are plenty of secrets to discover and a plethora of spells to craft, with a deep crafting system that gets more expansive the more you progress. Mages of Mystralia definitely brought back nostalgia of playing games such as A Link to the Past or even The Story of Thor on the Sega Mega Drive, whether the developer was inspired by these titles I don’t know, but it certainly seems like they were inspired by the former, which is always a good thing.
Mages of Mystralia is available to download from the Xbox Store, priced at £15.99.
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