The Inner World – The Last Wind Monk Review For Xbox One
Developer Studio Fizbin haven’t messed around when it comes to the continuation of the story of Robert in The Inner World – The Last Wind Monk, with its predecessor only released earlier this year on Xbox One. But does the charming and humorous title also continue into its sequel?
[Spoilers ahead for those that have yet to play the first]
Carrying directly on from the ending of the first game, the inhabitants of Asposia; a world deep within another world, blame the flute-nosed people for the demise of their ‘faithful’ leader Conroy (whom unbeknownst to the Asposians was in fact corrupt with power and control). The Asposions want to extinguish all the flute-nosed people, but only the king of the flute-nosed people can save them now, who so happens to be Robert; the protagonist of the first game with the realisation of him being king revealed later in the game. And thus we see the remains of what the dragon that Conroy built had done to poor Robert and here is where the game starts.
This time around, you can control Peck, the funny little pigeon who appeared every now and then in the first title. And it’s up to Peck to dematerialise Robert, who has been turned to stone by Conroy’s dragon. The controls remain the same, using the LB and RB shoulder buttons to switch between interaction points. Peck can fly about and reach places that Robert or Laura (the third controllable character) can’t reach, but still has a limited amount of interaction with certain elements, considering he only has claws. Nevertheless, the controls do seem a bit rough around the edges, but it doesn’t detract too much from the overall experience of the game.
It’s the graphics and dialogue that has turned The Inner World from a charming point and click adventure to a vast saga with its unique and quirky characters making a return, with familiar locations albeit slightly different than you may remember. This actually reminds us of the first time playing Discworld II, revisiting key locations from the first game and making references to it, but you don’t necessarily need to have played the first Inner World to enjoy this title, although it helps as some jokes do reference key actions made in the first.
Overall, The Inner World – The Last Wind Monk keeps what made the first title an excellent point and click adventure – a memorable world engrossed in a gorgeous art style, filled with wonder and mystery and a new quest to embark upon. If you enjoyed the first title, you will love the second even more.
The Inner World – The Last Wind Monk will be available to download and purchase from the Xbox Store on 24th October. You may also want to check out our review for the previous title, The Inner World.
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