In a post on Facebook, Gun Media and Illfonic have announced that the long-awaited patch for the Xbox One version of Friday the 13th has passed certification and is now live.
The game launched back in May and surpassed expectations in terms of sales and player numbers – and suffered a large number of performance related problems as a result. Several patches have improved the situation, but for a period of time the Xbox One version of the game has lagged behind the PS4 and PC versions due to problems gaining certification for the patch. It sounds like those issues have (finally!) been resolved.
The full patch notes are extensive, and right here:
-Increased stability due to memory issues.
-Fixed audio threading issue that could cause stability problems.
-Fixed an issue where users could swap save games to use a DLC only Jason in game.
-Fixed an issue where sometimes matchmaking wouldn’t find open lobbies. Now can backfill a lot better.
-Switched to new memory allocator that increases performance and frame rate.
-Matchmaking Fixes. Should decrease amount of time it takes to match make.
-Added a Random option in the lobby.
-Increased effectiveness of Jason and Counselor spawn preference options. Shuffling the possible Jason list 3x as much to help randomness.
-Fixed issue with Jason’s morph cursor not always showing
-Disabled inhale sound effect for breathing while in a hiding spot.
-Made dead body stingers less obnoxious: Ignored while being pursued by Jason; 10s cooldown; Will not fire for witnessed nearby deaths.
-Various fixes to the different glitch / hide / exploit spots
-Fixed issue where you have infinite stamina.
-Fixed a few areas where the player couldn’t reach with Jason. Also fixed a stuck spot on Packanack.
-Fixed perk roller UI sometimes getting stuck if there is an error talking to the database.
-Fixed session heartbeat requests to be more resilient to service failures.
-Fixed character hair stretching at lower frame rate.
-Fixed Jason not always aborting the knife throw when stunned.
-Fixed a case where it was possible to get stuck in a knife throw.
-Fixed some visibility issues with the door interaction icons.
-Fixed some placement issues with dropped items.
-Fixed Jason’s mask floating when knocked off.
-Fixed Jason not always cancelling shift or morph if they hit a car in reverse.
-Fixed an issue with the hiding spot exit code.
-Fixed Counselors potentially getting stuck inside of a wall if hit while climbing through a window at the perfect time.
-Fixed Rotate Minimap With Player not updating when changed until a map change.
-Fixed some host specific crashes.
-Fixed people being able to share settings save games.
-Fixes for DLC
We’ve had a lot of fun with Friday the 13th so far, and really hope that this patch does what it needs to do to keep the players happy. The fixes we’re most pleased to see are around matchmaking and back-filling lobbies – getting a game was often the most frustrating part of the experience!
Are you playing Friday the 13th? Have you experienced any of the problems that this patch fixes? What are your thoughts on Gun Media and Illfonic’s handling of the game since launch? Let us know in the comments below.
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