Developed by FrozenByte and published by GameTrust, Has-Been Heroes is quite a strange and random game. It’s a weird combination of Rogue-like, RPG and strategical combat.
The Has-Been Heroes are a bunch of heroes from the days of yesterday. Now forgotten about until the king sends them all on one final quest: escorting his two daughters to school.
You progress through randomly-generated maps. The word ‘maps’ is used quite loosely in this since you just control the direction the heroes must take next rather than the heroes themselves and this is done via the map in the bottom corner of your screen. Maps are filled with combat encounters but also include treasure – some requiring keys to open, ‘safe spots’ and even merchants.
At first, combat seems a bit convoluted but once you realise how it actually works, it can become fluid for you. Each hero in your party (up to a maximum of three at any one time) have their own lanes dictated by A, X and Y – corresponding to the buttons on your controller. Enemies come at you from the edge of the screen, on either lane, some faster than others and some stronger than others. You then press whichever button your hero is on, followed by the B button to strike your foe, however, before your hero can attack once more, you must wait until the hero has recharged their power. In the meantime, you can send one of your other heroes to attack the other enemies in other lanes. When a hero attacks, the combat pauses, allowing you to strategize and use any items or potions you’ve acquired. This is where it starts to get confusing. When combat is paused after one of your heroes have taken their strike, you can swap lanes with other heroes in order to complete follow-up attacks with other heroes, without having to wait for their bar to replenish, however this can become tedious relatively quick since your thumb is scrambling around the controller after pressing the wrong button resulting in you changing lanes with a hero that is still recharging. This becomes increasingly infuriating as you progress through the maps, since the enemies will eventually only give you a few seconds to act.
Rinse and repeat. Whilst this game can become boring pretty quickly, there is plenty to unlock to keep you questing through multiple play-throughs. Lots of heroes to be discovered, potions to be bought and abilities to change up gameplay for a short while appears to keep things interesting, but doesn’t really change the repetitiveness of the game.
Has-Been Heroes is available to purchase from the Xbox Store, priced at £21.99
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A rogue-like RPG with an interesting combat concept, however, with not much change up once you get the hang of it, it only becomes dull, repetitive and a chore to proceed.