Last year at E3 Phil Spencer announced Project Scorpio, the most powerful games console on the planet. For a moment the world stood still, then the clamour for details started and it hasn’t stopped since.
Recently a leak has come to light detailing a few of the technical specifications and at times they make for a surprising read. For a start the Project Scorpio won’t contain ESRAM. This has been a staple of the Xbox ONe’s technology up until this point. This won’t make a massive difference to begin with as all developers will have to develop games for both the Scorpio and also the Xbox One. There will be no Project Scorpio exclusives. This means that games will continue to be optimised for ESRAM.
“ESRAM remains essential to achieving high performance on both Xbox One and Xbox One S,” the document apparently says “However, Project Scorpio and PC are not provided with ESRAM. Because developers are not allowed to ship a Project Scorpio-only SKU, optimising for ESRAM remains critical to performance on Microsoft platforms.” The uncovering off this document is all down to Digital Foundry and it is called “Reaching 4K and GPU Scaling Across Multiple Xbox Devices,”
Delta colour compression will also be included and this helps to reduce the GPU bandwidth needed to render pixels. These details aren’t very extensive but it is interesting to see the direction that Microsoft is heading with their thinking on console technology.
The Project Scorpio is set to launch this Autumn so we can expect to get a lot more details at this years E3 event.