Microsoft’s new Xbox One Scorpio console might take some time to reach its full graphical potential.
Since the release of the Scorpio price, the team behind Little Nightmares has shed some light on the graphical capabilities ahead of the release date in 2017.
Sadly for those that are planning to get the scorpio on release date, despite the improved graphics boost, they might not be as good as people would expect.
Dave Mervik from Little Nightmares developer Tarsier Studios said that performance boosts would come with time.
“With time, developers usually find a way to get the most out of the consoles in one way or another.”
In terms of specifics, Mervik believes that we’ll see “some really beautiful games running at a high frame rate in 4K“.
The Xbox One Scorpio is being touted as the most powerful console ever created. It boasts 6 teraflops of GPU, which will deliver 4K gaming and support virtual reality.
It’s so powerful that Microsoft recently had a dig at Sony’s PS4 Pro console, telling one site the device won’t be able to handle true 4K and that the Xbox One Scorpio is aiming higher.
“I think there are a lot of caveats they’re giving customers right now around 4K. They’re talking about checkerboard rendering and up-scaling and things like that.
“They’re going to be able to decide to take that six teraflops of power and do what they think is best for their game. But I know that 4.2 teraflops is not enough to do true 4K.”
Will you be getting the Scorpio on day one release?