Daedalic’s Silence is a sequel to the point and click adventure The Whispered World, released back in 2009. This time however, the world you’re exploring is a lot more grim than the land of Silence once was; playing upon the concept of the barrier between life and death, everything is conjured up from one teenager’s imagination.
Silence is quite unsettling from the get go, as this title toys around with psychology and similar themes. From the orphans’ escape of an air raid, to the realisation that you’ve just walked out of a humongous world war unscathed, you’ll experience all the darker thoughts that inhabit this child’s mind.
Playing primarily as Noah, an orphaned teenager looking after his young sister Renie, the youngsters find themselves taking shelter from an air raid. To pass the time, Noah tells his sister a story of a world once before of which he had dreamt. Soon, though, Noah’s vivid imagination creates that world for real, and you are transported to the world of Silence. And it’s not pretty. Somehow, Noah and his sister become separated, and this place that Noah would once have recognised is now a complete mess, destroyed by The False Queen and her puppets, known as Seekers.
This is a point and click adventure with a unique mechanism that involves a worm named Spot. Spot’s created from a sock – because how else would a child create a worm character? – and using Spot’s ability to inflate and deflate, you must solve puzzles to progress through the game. For example, you might need to inflate Spot to push a boulder, allowing you to reach a cliff you couldn’t before. Throughout, you’ll be swapping between Spot and Noah to help solve puzzles.
Usefully, Silence includes a wealth of options to fine-tune the challenge the game offers. More than just turning hints on and off, these options allow you to decide whether or not objects are highlighted, choose show objects’ names, or provide hints. Or you can simply turn off help completely to make it extremely challenging. After all, in this world of imagination, Noah can die.
The puzzles soon become repetitive as the game progresses, with the majority of them forcing you to travel back and forth between two areas, making things more tedious than needs be. Only Spot’s presence offers any depth to the puzzles. While the puzzles are run of the mill, it’s Silence’s eerie story and well-realised characters that lend the game a significant level of charm. The voice acting, though, leaves something to be desired, responding with what feels like a forced narrative with no emotion when making certain choices.
All in all, this is certainly one fairy tale that would make even the Grimm Brothers squirm, capturing the dystopian imagination of one child’s mind, while opening up yours to the reality of life and death, and everything in between.
Watch out for Silence arriving in the Store shortly, where it will cost £24.99.
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