Infinite Warfare Will Benefit From Beta Feedback – NEW Changes & Improvements

It seems that Infinity Ward have been attentive to all of the feedback given — which given the colossal failure (not sales-wise, but critical reception-wise) of Call of Duty: Ghosts, is not at all surprising.

With less than a week until the launch of Call of Duty: Infinite Warfare, the pressure is certainly on for Infinity Ward to deliver. Even though the initial reception of Infinite Warfare wasn’t so dandy, and the beta received a mixed reception from even the most popular of Call of Duty YouTubers, such as Drift0r and PrestigeIsKey, I do believe that Infinity Ward will do whatever they can to deliver the best game they possibly can — given the circumstances.

Infinity Ward has detailed improvements to the functionality of weapons, perks, spawning, economy and more! So without further ado, let’s explore the outlined improvements derived from Beta feedback.


First, let’s look at the changes made to the guns of Infinite Warfare. This includes changes to the SMGs, shotguns, snipers and launchers.

Changes made to weapons in IW.

Evidently Infinity Ward have been addressing the concerns with the weaponry in Infinite Warfare. It is, however, important to note that gun adjustments are fairly common, both leading up to a game release and for months after a game release.

Perks & Rig Traits

Next up is the improvements made to the in-game perks. Take a look for yourself:

Changes to Perks

Once again, the usual refinements are being made to perks, as well as the newly added Rig Traits. These include changes to Marksman, Momentum and Market Target.

Health Regeneration & Spawning

The third set of changes detailed are to do with the spawning (which was heavily criticised during the beta), as well as the time it takes to regenerate your health.

Health Regeneration & Spawning changes

While Infinity Ward has stated that they’re refining the spawn system on beta maps, this is slightly concerning for the majority of the other MP maps that were not featured during the beta. To translate what it says above, if the spawn systems on launch maps are awful, Infinity Ward will fix them, but only after launch.


More changes in the pipeline include changes to the Call of Duty: Infinite Warfare economy.

Changes made to IW ecoomy

It wouldn’t be a Call of Duty game if one of the first official patches are to do with supply drops. It seems that the currency value has been adjusted for supply drops, whether it has been increased or decreased, who knows?

Scorestreaks & Rigs

With weapons and perks on the changes list, there’s no doubt that we would be seeing scorestreaks make it too. For those who still aren’t familiar with “rigs”. They’re essentially Infinite Warfare’s version of “specialists”.

Changes to Scorestreaks and Rigs

Rigs have also been subject to large amounts of criticism during the beta. Some say they’re inconceivably overpowered. Others say that they’re detrimentally unfair.

Multiplayer Modes

Within multiplayer, three modes (Defender, Gun Game and Domination) have all received small tweaks that make the experience more enjoyable. As a fan of Domination, I can say that I’m definitely happy with this minor change!

Changes to Game Modes

What’s your favourite game-mode to play on Call of Duty: Infinite Warfare?

Multiplayer Matchmaking

When it comes to matchmaking (no, I’m not referring to relationships), it’s important that games hit the nail on the head. Matchmaking in most games can often be hit or miss. Thankfully, developers often do a lot of behind-the-scenes work to make matchmaking work better. Clearly Infinity Ward are no different, with this nice list of changes.

Changes to Matchmaking

Did you suffer any matchmaking problems during the beta? What’s the worst matchmaking experience you’ve ever encountered on a video game?

TTK (Time-to-Kill)

One of the most common complaints with Call of Duty: Infinite Warfare was the time-to-kill. With every player, it seems to be hit-or-miss. It’s good to see Infinity Ward addressing this.

Changes to Time-to-Kill

As expected, Infinity Ward will continue to address further problems with TTK during the first few weeks of Infinite Warfare’s launch.

Dedicated Servers

The final set of changes comes to the dedicated servers. According to Infinity Ward, it seems much of the beta’s problems were down to odd functioning of the dedicated servers. Infinity Ward have made tweaks accordingly, and I look forward to seeing the difference in performance.

Changes to Dedicated Servers

Well, it seems that is all for the first batch of improvements made to Call of Duty: Infinite Warfare. We can more than certainly expect to see more over the next coming weeks. As ever, for all of the latest up-to-date Call of Duty: Infinite Warfare news, stay tuned at Xbox One UK. And of course, stay frosty.

Call of Duty: Infinite Warfare releases on Friday, 6th November 2016.

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One thought on “Infinite Warfare Will Benefit From Beta Feedback – NEW Changes & Improvements”

  1. use the azure Cloud you morons otherwise i will Skip cod my Last failure was Advanced warfare. No pairaty use the Cloud from MS

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