Titanfall’s exclusivity deal with Xbox was met with serious concern from FPS fans. But it turns out that the decision, unsurprisingly, wasn’t made by developers Respawn.
According to Dusty Welch, Respawn’s COO, and art director Jose Emslie the decision not to publish on PlayStation was ‘out of our hands.’ During a charm offensive for Titanfall 2, designed to reassure other platform players, they made it clear that it wasn’t there choice to go Xbox-only.
Emilie said, ‘we would always like these to be multiplatform. The more consumers that can play ’em, the better. It’s not about money, it’s about the audience base, which is important. We would have loved to have been with PlayStation from the beginning.’
The deal occurred during the EA-Microsoft love-in of 2013, when the Xbox One was unveiled – a love-in that continues today with EA Access. And despite the futuristic shooter’s exclusivity, Titanfall wasn’t a failure when it released in March 2014, with strong enough sales and just enough unique gameplay to warrant a sequel that’s due to drop in October.
Talking about the multi-platform release, Welch said:
Titanfall 2 is a really refined, robust, well-balanced game, so we’re excited that the PlayStation audience, seeing it for the first time, is getting an incredible, highly-rated game.
Now studio are looking forward to Titanfall 2 release, complete with a single-player campaign that was sorely missed in the original, which lacked a cohesive universe, developer characters and – most importantly – lore that made us care about this epic free-running war.
Titanfall 2 launches on 28th October 2016.