The saga of Crackdown 3 is a strange one, with its omission from E3 2016 and subsequent delay into 2017 coming from seemingly nowhere. At least now we have some clarification.
Speaking to Game Informer, general manager of Microsoft Studios Shannon Loftis went into detail regarding the delay, stating that they were hard at work on the Campaign mode after focusing on the multiplayer Sandbox:
“It’s actually the campaign that we’re doubling down on now. We’ve got internal play sessions every week for Crackdown Online. We’re starting now to get the campaign in. Building these open world games is both challenging and a blast because you have to build all of the systems that interact together. Before you get to the point where you can actually experience what the game feels like and can start building your missions and telling your stories.
“So the Crackdown campaign is definitely the most fully featured campaign we’ve ever done. It’s basically running a sim on top of the traditional Crackdown environment. We created this thing called a ‘hate table.’ Depending on what you choose to destroy in the environment, there will be massive, big reactions all over the city. Gangs will get together against you. This is the first time we’ve ever had something like that. It’s just starting to come online.”
It’s fair to say that they’re taking their time in order ensure Crackdown 3 isn’t the same disappointment that Crackdown 2 was. Admit it, it wasn’t very good. Let’s hope this delay is worth it. What’s your take? Sound off below!
Source: Game Informer
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