Why We’re Looking Forward To Titanfall 2

It’s been two and a half years since Titanfall was released and now the hype is back for the second instalment, Titanfall 2. By the sounds of things developer Respawn has taken on board what the fans have been asking for and are planning to deliver a game with a single player story and, to make it that little bit better, all the DLC is going to be free.

Respawn find themselves with a bit of competition – from the upcoming Call of Duty: Infinite Warfare and the Modern Warfare remaster, but will that stop the fans? I don’t think so.

Strangely enough, most of the development team used to work for Infinity Ward, before leaving and creating Respawn Entertainment, so are they competing against their own game?

As far as Modern Warfare goes, Respawn boss Zampella did have one thing to say, in a recent interview with Eurogamer.

“I told them – don’t f*** it up,” he laughed. “That’s my on the record response. I rang them up and said, honestly, don’t f*** it up. It’s a huge part of people’s gaming memories.”

 On the big picture side, there’s the brand new campaign mode – perhaps the biggest change from the original Titanfall.

“We’re spending years of our lives pouring everything we can into this – we want it to appeal to as many people as possible,” Zampella reasoned.

“For as long as there were single-player campaigns, no one got too upset,” lead single-player designer Mackey McCandlish added. “There were people really into competitive multiplayer who said, ‘I don’t know why they bother’.

But then we took the campaign and suddenly people come out the woodwork, like ‘what did you do with the campaign?!’, like some dark matter of players out there who got all vocal. It’s different audiences.”

Titanfall 2’s story isn’t just there to look good either. Titanfall fans really wanted a single-player campaign to play first time around – the fact it didn’t have one was a turn-off, especially when its world seemed so interesting.

“I think it has to do with the universe,” Zampella continued. “We tried to put some of that into the multiplayer first time around and teased it, and people’s interest was piqued.”

On the smaller scale, Respawn has gone back to the drawing board on its Titan design and deployment. You no longer just get Titans for free; you have to earn the Titanfall drop. In the original the counter will eventually fill and grant you the drop. In the next game you have to earn the drop, but how?

The changes are about making the game feel fairer. If you’re killed, Respawn wants you to understand why, so you can learn from the situation and hopefully get better.

It was hard for players in Titanfall 1 to see a replay and learn anything,” McCandlish said, “because when they respawn they will probably come back in a different place and go up against a totally different enemy.”

Players had struggled to “climb the ladder” of skilled combatants, he continued. “We put a lot of thought and experimentation into getting more anticipation into the multiplayer. Things are a little clearer, so you can learn from what’s going on.”

It’ll be a busy autumn of first-person shooters, but Respawn isn’t concerned.

Looking forward to Titanfall 2? Or are you waiting for one of the many FPS games coming out this Autumn / Winter? Let us know!

Source: eurogamer.net

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Competitive turned casual gamer on xbox one. Graphics designer using CS6. I help run a small gaming community.

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