It’s not that the Scorpio won’t work at all, but that you won’t notice much of an improvement without a 4K TV.
After the E3 announcement of the two new consoles, Phil Spencer sat down for an interview with GiantBomb, and explained the differences between both consoles coming out.
“Xbox One S was designed to run your Xbox One Games the same way your original Xbox One does.”
“The thing I wanna make clear to people is, they shouldn’t buy an Xbox One S thinking it’s gonna run Xbox One games faster. ‘Cause we didn’t design it to do that. It is an Xbox One…that’s how it runs the games.”
“Now, we have HDR, so it will support High Dynamic Range for 1K games…and you’ll get that in Gears, you’ll get that in Scalebound, you’ll get that in Forza Horizon. So it does run the games from that perspective a little better, but if you don’t have an HDR TV, you obviously wont see that. So, I don’t want anybody thinking that the Xbox One S is some kind of performance improvement over the Xbox One, cause it really wasn’t designed to do that.”
When asked about the Scorpio, Phil used Halo 5 as an example on a 1080p HD TV.
“…if you run that [Halo 5] game on Project Scorpio you’re actually going to be at the max frame-rate of that game more often. I’m not going to put that as a top-selling feature of Scorpio because not all games use dynamic scaling; I’m trying to be transparent with people about where we are in the design of Project Scorpio and what it was designed for.”
“It was designed in order to enable these high-fidelity 4K experiences. So some of the existing games will actually run a little better if they’re using dynamic scaling, but I wouldn’t buy Scorpio to run your existing library of Xbox One games [better]. I wouldn’t suggest somebody does that.”
“And then I get the question of well if you have an HDTV and you don’t have a 4K TV, should you go buy Project Scorpio? And I guess some people will do that, and obviously Scorpio is going to be running the 6 teraflop version of a game, and that version of a game, even when downsampled to HD will look different than the game running at 1080p.”
“But I still think of the complete Scorpio experience as somebody that has a 4K TV with Scorpio plugged into it. To take Scorpio and then plug it into an HDTV to me feels like you’re taking a 4K frame buffer and down-rezzing it to show it on your TV. And the box will have downsampling – it will obviously show up on an HDTV – but the real design point for us, the motivation behind Scorpio, was 4K gaming, 6 teraflops. Some developers will take advantage of that 6 teraflops in different ways…”
To hear the entire interview, you can click here. I’m glad that he took the time to explain the differences between the consoles and what to expect when purchased. This doesn’t change the fact that I’m pre-ordering the Xbox One S (2 TB Woot!), but I will hold off on the Scorpio until I get a 4K TV.
What are your opinions? Does this change your purchase decisions? Let me know in the comments.