In case you missed it, this week 343 Industries dropped the surprise announcement of Forge – Halo 5: Guardians Edition for Windows 10, delivering the complete array of tools and features from Halo 5: Guardians Forge experience to an entirely new audience, and the ability to play full custom games to test Forge creations on PC.
Here are some of the key attributes:
Keyboard & Mouse Support – For the first time ever, Forgers will have the option of using a keyboard & mouse allowing for more precision and control than ever before. Oh yeah.
Increased Resolution – Support for multiple resolutions, including 4k.
Test and Play with Friends – Enlist the help of Friends to help build, test, and play your Forge creations on Windows 10.
Build on Windows 10 and Publish to Xbox One – Experiences built on Windows 10 can be published to and played on Xbox One.
Be on the lookout for even more exciting updates coming to the Forge experience in Halo 5 on the Xbox One in the coming months – including new environments, advanced file sharing capabilities, new pieces, palettes, props, and much more.
The new Infection mode was released in the last update. If you haven’t tried it, get in there this weekend to see what all the fuss is about and try your luck at surviving.
Hog Wild and beyond
343i have recently made some changes to the Halo 5 content release plan, which mainly focus on giving a few of the bigger items that were slated for the Hog Wild update a bit more time for finishing touches and polish. As a result, much of the contents of the Hog Wild release have moved to the Warzone Firefight release, which is currently scheduled to drop at the end of June. Warzone Firefight will include the PvE mode with a variety of maps to play on, new game updates and features, Warzone and Arena maps, a plethora of Forge updates (including a new canvas and more), new REQs, and plenty more. We’ll be talking about the Warzone Firefight release – which will be Halo 5’s largest release to date – much more in the coming weeks.
To hold you over,343i will still be releasing the Hog Wild REQs as the Hog Wild REQ Drop at the end of this month.
Boosts and Bronzes
Recently, some of you Bronze grinders may have noticed that RP cards were no longer popping up in Bronze packs. This is a result of recent changes to the REQ system that increased the value of Gold and Silver packs. As a refresher, here are the details:
The first two slots in the packs will still guarantee permanent items, but will no longer grant emblems. This means that your chance of getting other permanent REQs such as Power Weapon Certifications, Weapon Skins, Armours, Helmets, and others has substantially improved as long you haven’t already unlocked them. While the third slot in these REQ packs previously only granted one-time-use REQs, it now offers a large chance at dropping Emblems as well. Finally, in general, players should see that these REQ packs will award rarer single use REQs more often.
Previously, in Bronze packs, you could get an RP card if there were no common unlocks available. Now, because of the changes to how emblems are handled, Bronze packs now have to offer a chance at a common (non-emblem) unlock as well as a chance for a common emblem. To avoid confusion, the RP card has been removed as it is possible to get an RP card when there are still REQs to be unlocked. To verify if you still have common unlocks available, you can check here on Waypoint by signing into your profile and selecting “Requisitions” on your Halo 5 Service Record.
Halo Fractures – short story
First up is Halo: Fractures, a short-story anthology novel that is in many ways the spiritual successor to 2009’s critically acclaimed Halo: Evolutions. Halo: Fractures brings Halo fans a new set of collected tales from scattered sources and events around the Halo universe, and features a pretty killer collection of authors – from Halo veterans to critically-acclaimed new blood. In addition to story stalwarts from 343’s own stable, fans can look forward to new material from Tobias Buckell, Troy Denning, Matt Forbeck, Kelly Gay, Christie Golden, John Jackson Miller, and James Swallow. And of course, not only are the selected authors on tap a truly eclectic bunch, but so are the stories themselves. We can’t reveal too much just yet, but here’s a little peek at what the upcoming anthology will have in store…
Launch once more into galaxy-spanning conflict and legendary heroism…shards of an ever-expanding journey where human and alien alike find their finest hours in facing their greatest challenges. These scattered stories span untold millennia, from the age of the ancient custodial race known as the Forerunners…to the aftermath of the Covenant’s bloody war against humanity…and even the shocking events surrounding the resurrection of the mysterious Guardians. Halo: Fractures explores mythic tales of bravery and sacrifice that blaze brightly at the very heart of the Halo universe.
As a pretty awesome bonus, the anthology will also include Joseph Staten’s Halo: Shadow of Intent, and Frank O’Connor’s Halo: Saint’s Testimony, two stories from Halo creative royalty offered for the first time in print form. Halo: Fractures is available for pre-order now, and is slated to arrive in your story-happy hands on September 20, 2016.
Team Arena Summer Preview Update
Over the past week the multiplayer team has been reviewing feedback and meeting with top players and qualified HCS Pro League teams to update the Team Arena Summer Preview maps. Earlier this week, we released the updated “version 2” settings based on feedback, and following a discussion with Pro League teams last night, “version 3” of several maps was just released this afternoon. These included dropping the amount of ammo in the Railgun, updates to Stronghold location and power weapons on Eden Strongholds, adjusting the size of the bottom mid Stronghold on Plaza, and lots more. You can read about the updated settings here.
As a note, to ensure that we get things right, and to allow for one more round of feedback with top teams and players on some final tweaks after this weekend, we’ve moved the final, global map variant update to Wednesday, May 25. At this time, Team Arena settings will be locked, and the map variants will also be updated across additional playlists as well as Custom Games.
You can read back on our previous article HERE