Halo 5 Community Update | Control Freak
We might be in that fallow period between Halo 5 updates – Ghosts of Meridian having launched a couple of weeks ago, and Memories of Reach still a few weeks away – but that doesn’t stop the team over at 343i from keeping the community updated.
This week we take a look at the new social playlist Super Fiesta, the new Waypoint File Browser, and look forward to some controller-tweaking options that will land when Memories of Reach hits our consoles in May.
Super Fiesta is a brand new social playlist for Halo 5, promising epic opportunities to clutch matches with a variety of high-powered weaponry. To keep things interesting, 343i state that the rarest REQs will also be a bit rarer in Super Fiesta.
“When you wind up with that Prophets’ Bane, be sure to put it to use. And if you go down, you best hope there’s a teammate nearby to keep it warm.”
Super Fiesta will be available all week long; we’ve already played it, and it’s a chaos-filled hoot.
Whilst an in-game Halo 5 File Browser still looks to be a little way off, the team over at 343i this week launched the Halo Waypoint file browser, enabling the finding and sharing of your favorite maps, game modes, and even screenshots and game clips.
“You can also view trending game clips, map variants, and game variants, sorted by most bookmarked. If you’re looking for some new custom games to try out with a group of friends, jump onto the File Browser and send the bookmarks straight to your console, so that they’re waiting for you when you get home.”
With such an active community this is a necessary feature – and we can’t wait to see it in-game, too.
In an FPS – probably more than any other game – you need to be at one with the game, and nothing can break that connection and flow faster than aiming and movement that doesn’t feel right. When Memories of Reach launches, players will be able to tweak their controller settings to a greater degree than is possible at the moment.
David Pashute, Senior Sandbox Engineer, tells us more.
“New to the Memories of Reach release is an advanced controller option to adjust the horizontal and vertical look sensitivities independently. Pressing “A” on the look sensitivity setting will cause it to expand and show the two new fields just below: Horizontal and Vertical Look sensitivity.
“The first thing you might notice here is that the two new settings do not appear to match numerically. Don’t be alarmed, there is nothing wrong and nothing has changed. Your current settings will be exactly the same as before the update, it just reflects the under-the-hood adjustments that we made to the ratios for Halo 5 in order to accommodate a number of factors, e.g. a reduction in aim assist and an increase in verticality.
“One interesting thing to note is that if you do make these settings match numerically then you’ll have the look sensitivity ratio of previous Halo titles.
“If you change the new settings to a ratio combination that does not match the defaults we created for launch, then the main look sensitivity setting will be displayed as ‘Custom’:
“You can always get back to these default ratios by simply adjusting the main look sensitivity setting again. Changing that will automatically update the horizontal and vertical settings together.
“Last but not least, we’ve also added half step values for horizontal and vertical sensitivity. These are only available via the new settings and allow for even finer adjustments. If you couldn’t previously decide whether you were a 3 or a 4, you can now use half step adjustments on horizontal and vertical sensitivity to change your sensitivity to 3.5.”
On the back of last week’s announcement about the return of the Infection game type, 343i have teased us with more shots of familiar levels given the infection decay-over.
Finally for this week, 343i have announced their May plans for re-examining and tweaking the Arena experience, leaning on and learning from Halo pro players. Here’s a sneak peak:
- Today through May 9: The 343 team is working with pro players and teams on feedback to the overall map / game type list as well as weapon layout updates for the summer season.
- May 9: Team Arena updated to all map / game type combinations as well as new map layouts that are being considered for HCS Pro League Summer Season. We’ll continue to gather feedback and make adjustments during this time. As a note, HWC game types will still be available in Custom Games during this time for those still aiming to qualify through the LCQ.
- May 23: Through discussions with pro teams and players, the final list of maps & game types for the summer season will finalized and Team Arena will be updated with the locked list. Team Arena will mirror the official maps and game types for the HCS Pro League and Open Circuit.
That’s your summary of this week’s Halo Community Update – pop on over to halowaypoint.com to get the full details. In the mean time…
See you in the Warzone, Spartans!