The incoming update for Tom Clancy’s The Division is going to feature some pretty substantial changes in terms of the crafting system.
You’ll acquire fewer resources from breaking down items, but conversely you’ll also require more resources to convert materials!
The patch notes (which can be read in their entirety here) look a little something like this on the crafting front:
Increased costs for converting crafting materials and crafting High-End items:
- 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
- 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
- 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
- Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
- Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
- Added new level 31 and 32 High-End items Blueprints to Vendors
- Removed Division Tech requirements from some level 31 High-End Blueprints
As you can see the grind is going to be as real as ever once update 1.1 drops, however whilst you’ll be working harder to farm resources than you would have previously it also seems that some items may be easier to craft…
For example; update 1.1 will be introducing further High-End (specifically level 31 and 32) blueprints which will require materials and Division Tech BUT the update will also see the need for Division Tech removed from some of the pre-update High-End Blueprints.
What all this tells us it that if there was ever a time to break down all the weapons and equipment you’ve been hoarding it’s now before update 1.1!
It appears as though Ubisoft are trying to increase the longevity of The Division even further with the introduction of these changes in next week’s patch. How are you getting on in a Manhattan decimated by small pox? Will these new changes help or hinder you? Let us know in the comments!