Flying Mollusk have recently announced that Nevermind will be offering VR compatibility along with an Xbox One release. Although no date has been announced for the release, this is sure to be a big seller. Especially if what Erin Reynolds, Founder/President of Flying Mollusk states is coming to pass:
“In 2016 we’ll be launching the Xbox One and Oculus Rift versions of the game. Furthermore, Nevermind is designed to support bio sensors and adjust the videogame’s visual effects depending on the heart rate of the player. A wide variety of these sensors will be supported in due course, in fact, we’ve recently added support for the Polar H7 Heart Rate Chest Strap.”
A virtual reality game that offers sensors to check your body and transfer these readings in game sounds like a fun little addition to any VR game. According to the Steam page the more scared you get, the harder the game becomes! And this isn’t where they are stopping either:-
“Most likely, will have some very cool announcements early in the new year about additional sensor technology.” Erin Reynolds
Flying Mollusk is an IP and game-focused independent studio built to create engaging, uniquely impactful experiences that leverage emerging technology and leave a lasting impression on those who play them. They craft games that adults want to play while also surreptitiously helping them become the person they want to be. Their flagship product, Nevermind, is a biofeedback-enhanced horror adventure game that indirectly teaches players how to manage feelings of stress and anxiety. Nevermind represents Flying Mollusk’s vision to create edgy and evocative experiences via existing and emerging technology that are as compelling as a popular “mainstream” title while also giving back to the player in some way, shape, or form.