6180 The Moon l Review

Don’t you just hate it when the sun goes away and doesn’t come back. Who on earth, or out of it even, could possibly undertake a mission on the scale of rescuing the sun? There’s only one answer really, the moon.

6180 The Moon is probably one of the most simplistic of platform games that you will ever play, it can also be one of the most infuriating. Its unique mechanics can get a little frustrating, especially at first. It can even have you questioning the most basic of things, like what’s up and what’s down. For a game that’s so simple it can be exceptionally hard at points, even when the bit that you are trying to pass seems so simple. There are moments when you just have to pause and think about things just a little deeper.

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One of the most remarkable aspect of 6180 The Moon is its story. A game like this shouldn’t really have one, not one that is this entertaining anyway. The basic synopsis is that the moon discovers that the sun has disappeared so decides to go and find it. On its journey the moon visits several places in our little solar system including Earth, Venus and Mercury before finally getting to the Sun. Each location acts as a character of sorts and has its own “personality”.

Upon reaching each location there is a little dialogue between the Moon and each of them and it is this that gives you a sense of personality. The dialogue appears on the screen as text and occasionally this can get a little hard to read and it can be a little difficult to determine which of the personalities it is talking without the help of the dialogue lighting up when a particular character is speaking.

Each of the “characters” is also a zone for you to play through. Each of the zones is made up of ten levels with the puzzles in each level getting progressively harder. There are five different character zones to play in and with each zone consisting of ten levels this means that there are fifty levels to play. This is in the first part of the story. In the second half of the story you will play each of the zones again meaning that there is a total of one hundred levels to play. So not a short game by any means.

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The game is split into two halves because once you have completed your journey and reached the sun you then have to do the return journey. This is an interesting mechanism as you play the same levels again but in reverse. Due to the levels been in reverse things are very different, including the gravity in the game and it is this gravity that plays the biggest part of the game, determining how you move. The levels in the second section are nearly identical to the first half except for a few minor changes that actually allow you to complete the levels which wouldn’t have been possible had the levels been kept exactly the same.

Visually this game is as simple as the game play. The background is plain black with a few white spots which are meant to be the stars in space. As you get closer to the sun the background develops slightly orange tones to represent the light of the sun. In the foreground are a series of platforms that are interspersed with spikes and obstacles that you must find a way past. You, playing as the moon are represented by a small white ball that you move around simply enough using the left stick and A button to jump. What makes this game unique and requires the most getting used to is that the screen ceiling and floor are not solid and you must pass through one to the other to pass the obstacles, this can give you some pause for thought as you try to work out where your little moon ball is going to land. The way the game is set up, if there was no platform in your way, once you fell through the floor you would fall back through the ceiling to the floor in a continuous loop, luckily (or not) there are platforms and spikes to stop your free-fall.

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The soundtrack for this game is almost perfect. The background music is as calm and relaxing as a warm mug of cocoa by the fire, drawing you in so that you forget about the outside world making it seem as if the game is the only thing around. The tempo of the music doesn’t change so the sense of panic that often comes from games like this is never present, making this game a relaxing and enjoyable experience. In all honesty the music is probably what made me enjoy this game so much.

If you like simple platform games with a little bit of depth, then this could well be the game for you. Costing a mere £3.19 from the Xbox store and with hours of game play hidden inside this would be great addition to any game collection. Admittedly some of the levels feel a little short and some of the later levels could probably do with been a little harder but really these are only minor gripes and this game, at this price is nothing to be sniffed at.

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