Yes, we admit that’s a bit of an attention grabbing headline. But one we feel is justified given the fact that the original DLC plan for Destiny leaked in 2014 is still treated as gospel in some dark corners of the Internet. Sorry to put this down in black and white, Guardians, but The King’s Fall Raid is the last for Destiny.
The 2014 leak said that The Taken King would be followed up by an expansions codenamed “Comet“, “Vex something-or-other” and “Forge of the Gods.” This is all old news now. Let it go.
The Taken King is the last major DLC update for Destiny, and there will be nothing like it for Destiny again. Nor will there be anything like the scale of the smaller The Dark Below or House The House of Wolves expansions. It’s over. And those poor souls clinging on to the Destiny 10 year plan, expecting that plan not to include Destiny 2 (and 3, and probably 4) may want to step outside for a bit. Run around in the fresh air. It will do them good.
What Destiny does have in store, according to Bungie’s very own Derek Carroll (speaking to Eurogamer), is more of the smaller events we have seen recently. The Festival of The Lost at Hallowe’en was one such event, whilst the current Sparrow Racing League is another. Carroll said:
“With Taken King we are moving to a more event-based model – things like Festival of the Lost and Sparrow racing, which is our winter event, and then smaller events such as Iron Banner and Trials of Osiris every weekend. Rather than doing these giant, monolithic DLC packs, this way everybody who’s an owner of Taken King can enjoy these things. There’s lots of different reasons as to why… But basically the live team is charged with maintaining the game and keeping players happy, feeding them new content and surprising them with things they didn’t expect. I think by design the idea is to have these events which are surprises – so we can understand why players on the one hand want to have their lives mapped out for the next year. The way we’re going is: you can expect new content from the live team in Destiny although we’re not really telegraphing that. Certainly, players can expect new events and new content throughout the next year. We’re taking it one step at a time.”
It’s clear that once The Taken King dropped – and Destiny started to resemble the game the faithful always knew it could be – attentions turned to Destiny 2. Bungie have clearly decided to pour resources into making Destiny 2 the best that it can be (maybe in it’s first year this time, guys?) and just keep Destiny ticking over in the mean time, funded by the microtransactions.
Ah, yes, on that. Carroll was quick to reiterate that microtransactions within this week’s Destiny update remain cosmetic only, and there’s been no move towards pay-to-win:
“You don’t need to buy anything to enjoy Sparrow racing, but if you want an additional challenge you can get the Record Book which includes lots of different challenges, keeps track of your stats, and gives you very targeted gear – like bounties, but you know exactly what you’ll get when you complete challenges. All the stuff from [microtransaction shop] Eververse is completely cosmetic, to get aesthetically-pleasing things. All the items have no Light and no perks, but if you want your suit to match your Sparrow – that’s what that’s for. There’s several new emotes, new Sparrows, new shaders, emblems… and Sparrow horns to annoy your opponents.”
Our take: Bungie have never been a company to aim low – in fact their vision often exceeds their grasp; witness the abruptly unfinished Halo 2, and Destiny promising much but delivering little in its first year. The lack of significant content for the next twelve months – Destiny 2 in time for Holiday 2016, anyone? – might dissatisfy some but we will take that and give Bungie half a chance of making an outstanding follow up. It’s clear that splitting resources will benefit no one in the end.
See you in the Crucible, Guardians!