Forza 6 Director Defends Microtransactions
Microsoft’s Xbox One racing game Forza Motorsport 6 added microtransactions this week. As you might have guessed, some were not happy about this and have voiced their concerns. Now, Forza 6 creative director Dan Greenawalt has chimed in.
Responding to a person on Twitter who said it was “sad” that developer Turn 10 was adding microtransactions to Forza 6, Greenawalt explained the game was “designed, tuned, and tested 100 percent without them.” Not only that, but he pointed out that they can be toggled off.
“You can turn them off,” he added.
Microtransactions are now available in Forza 6 by way of a currency called Tokens. Players can spend real-world money to buy these Tokens in bundles that cost $1-$100. They can spend the Tokens on more cars and mod packs, among other things, and are aimed at people who want to speed up their progress.
Both Forza 4 (2011) and Forza 5 (2013) also had mictotransactions. 2014’s Forza Horizon 2 did not have microtransactions at launch, but added them later, much the same way that Forza 6 did.
Microtransactions are one of the most-discussed topics in gaming today. Recently, a former Naughty Dog developerdefended Uncharted 4: A Thief’s End’s use of micropayments; before that, EA executive Blake Jorgensen said it’s crucial players don’t feel as if they’re being “nickel and dimed.”
On top of that, crime game Payday 2’s use of microtransactions has proven deeply controversial. It’s gone so far that some of the game’s Steam moderators have refused to work until they can meet with the development team to discuss the game’s microtransaction policies.
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