Deus Ex: Mankind Divided’s art director says it will look less urine-coloured
Actually, the phrase he uses is “piss-coloured”.
Executive art director for Deus Ex: Human Revolution, and now Mankind Divided, Jonathan Jacques-Belletête recently spoke to OXM on the art style for the new game.
“So HR [Human Revolution] was all about the enlightenment era of Transhumanism, which is where our black and gold palette came from, right? It was because black and gold was very much like Renaissance paintings. Now the world is more afraid of Transhumanism – so our gold and black palette has taken a back step with it. The new order is this corporate feudalism thing, so now the influence is a lot more medieval – a lot more desaturated, with blues, greys and matte browns. Deus Ex: Mankind Divided will be less piss-coloured.”
Hues of piss or not, the art direction for Human Revolution was a striking vision that sold the near-feature universe of the game as much as the augments themselves. The new medieval influences will no doubt give Mankind Divided its own memorable style, though hopefully the undertones of Blade Runner will remain in some of the game’s corners.
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