Halo 5 Microtransactions Make Over $500,000 In One Week

The new microtransaction system in Halo 5 are proving popular with over $500,000 worth of sales of the in game REQ packs selling during the first week of release. The money generated from these sales will be put in to a prize pot for the Halo World Championship, raising the prize to $1.5 Million. Preliminary tournaments for the Halo World Championship start this winter.

Revenue from Halo 5’s REQ pack microtransactions is likely to be more than the $500,000. This is because only a “portion” of  REQ bundle sales went to the Halo World Championship prize pool. However, the exact percentage split between funds that Microsoft keep, and that goes in to the prize fund is currently unavailable.

Halo 5’s microtransactions are entirely optional, with either real-world money being spent or RP points, that are earned by playing online. With RP point prices being set so players can buy a REQ pack every 2 or three games.

On top of the $500,000 earned by mictrotransactions, Halo 5: Guardians generated more that $440 million in its first week, setting a new franchise record.

Have you bought any REQ packs from Halo 5 using real world money? Or are you just using RP earned by playing online? Let us know in the comments and keep up to date with the latest from Xbox One UK by liking on Facebook, following on twitter or looking through our website!

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6 thoughts on “Halo 5 Microtransactions Make Over $500,000 In One Week”

  1. BAM b0x says:

    Can’t believe this shit even works…

  2. stu foxon says:

    money grabbing fucks! £50 for the game in the first place!

  3. boohey says:

    Optional ring bell lads means you don’t need to buy it

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