Divinity: Original Sin Enhanced Edition Review
So you enjoy a good RPG and you like playing games with friends? You also want to do all of this on your Xbox One? Well Divinity: Original Sin Enhanced Edition could well be the game for you. The split screen mode works by placing characters on the same screen when close enough then, splitting the screen when they drift further apart. At first this can be a little jarring but it is easy enough to get used to and goes unnoticed soon enough.
One issue that is notorious with RPGs on consoles is the problem of button mapping but Divinity: Original Sin Enhanced Edition does it excellently. There is a lot to take in at first but through helpful tutorial boxes the game holds your hand enough to give you a good understanding of the controls without making you feel as if you’re going through a tedious tutorial.
RPGs generally stand or fall on their inventories and this is where Divinity: Original Sin Enhanced Edition has a few little issues. Selecting items to search or examine is easy enough, holding down the X button brings up a search radius and a list of items to be searched comes up. Moving items around your inventory however is a different story, as is comparing items and sharing them with other members of your party. This whole process feels very convoluted for something that is done so often.
The game looks beautiful with it’s bright, vibrant outdoor scenes and it’s dark, atmospheric dungeons that can fill you with both a sense of dread and one of adventure too. Controlling your view feels a little strange at first. Instead of panning around your view as you would expect your right stick simply zooms in and out. There is also the option of giving yourself a top down view which I found to be very helpful during combat. The movement is smooth if a little slow. You can either move your character manually using the left stick or you can click it in to give yourself a cursor so you can click on a destination and let your character walk there under there own steam. Quite handy if you’re trying to get across the map. The turn based combat is easy enough to navigate around with multiple radial menus and shortcuts allowing you to quickly cycle through enemies and attacks.
The world itself is incredibly immersive with nearly all NPCs having dialogue and the ability to interact with you. The characters have personalities and traits and certain types of persuasions can be won if the right approached is used against different characters. Your playable characters also have their own personalities and these traits can be strengthened and weakened by your choices in the game.
The two playable characters also have there own dialogue possibilities and decisions to make. This can lead to disagreements between the two. These differences are settled with a simple game of paper, rock, scissors but this can lead to a change in the relationship between the two characters. If you’re not playing with a friend then you can switch between the players easily but you still have to go through both sets of dialogues, this can lead to the position where you are settling a dispute with yourself. Admit it, we’ve all been there before.
The dialogue can sometimes feel like it’s dragging on a bit and the characters sometimes seem to have a lot to say for themselves. At first this can be a little annoying but soon it only serves to add to the richness and depth of the game.
Navigating through your quest list can also be frustrating sometimes. It would be nice if you could select a quest to follow from the quest list but instead you can only do this by selecting the appropriate marker on the map. This can get a little confusing if you have quite a few open quests at once. In RPGs I tend to do this a lot so at points my map was filled with waypoints and working out which one you need to go to can be a little confusing.
Your screen can also get cluttered with the name tags of items around you that you can pick up. This means that if in all of these markers is a person you need to talk to or one specific item you want then it can take a couple of attempts to select the actual item you want.
Divinity: Original Sin Enhanced Edition is a big game, there can easily be over 100 hours of content in the game if you are the kind of person to complete as many side quests as you can. The fact that your choices change how you approach the game there is the possibility of several different playthroughs leading to several very different games. Costing £44.99 this game is a good investment for any fan of the RPG genre. My only word of warning is that this is a game that takes a while to get going and can become quite frustrating at times but say with it and your investment will be rewarded with a rich, exciting adventure that keeps surprising you with its twists, turns and moments of mad capped humour.
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