Darksiders 2: Deathinitive Edition Review
Since the dawn of time Heaven and Hell have been at war, with neither side gaining a real advantage over the other. Thus a mediator group named “The Charred Council”, arose to maintain order and balance to these two warring sides, they created a warrior brotherhood, the Four Horseman of the apocalypse (War, Death, Strife and Fury) to intervene and enforce their laws where and when necessary. Amidst the chaos and conflict, humanity emerged. Foreseeing that humans would play an integral role in the balance’s stability, the council declared them the third kingdom, the “Kingdom of man”. The council brokered a deal with Heaven and Hell: the Seven Seals where created to be broken when the Kingdom of Man was ready for the Endwar.
The Darksiders was a very iconic and unique game on the Xbox 360; the original title puts you into the shoe’s of War. War arrives of Earth where the Final battles seems to have begun; the armies of Heaven and Hell wage war while mankind is stuck in the middle and far from ready for the Endwar. War confronts the general of Heaven’s armies Abaddon and discovers the Seventh seal has not been broken and his Brothers haven’t arrived. Knowing this to be some kind of trick by Hell’s leader “The Destroyer” War attacks The Destroyer for breaking the deal, as War was not summoned by all the Seals being correctly broken he is not at full strength and is ultimately defeated, on the brink of death the Charred Council intervene and save War. War is held responsible by the Charred Council for breaking the deal and siding with Hell’s armies, ultimately bringing an end to humanity.
Darksiders is one of my top 3 games of all time simply because it’s got all the elements of a fantastic action adventure. The amount of lore that’s factored into these games is simply astonishing, and lets be honest who wouldn’t want to fight as one of the Four horseman of the Apocalypse against the forces of Heaven and Hell!? If you haven’t played the original Darksiders I encourage you to do so as soon as humanely possible. I like to think this isn’t just a review but one man’s battle to make sure this fantastic franchise is completed with the stories of Strife and Fury also being told, and I’m sure the future of Darksiders rides on the reception of Darksiders 2: Deathinitive Edition. Most will know that Vigil the creator was owned by THQ which went bankrupt in 2013; because of this there were a lot of issues with titles being continued, and one such was Darksiders to my dismay! Thankfully it was bought by Nordic Games and here we are, I have completed Darksiders 2 on the 360 previously so as a fan of the franchise I’m sure you’ll imagine how excited I was when the opportunity arose to play Deathinitive Edition.
In Darksiders 2: Deathinitive Edition you take the role of War’s Brother Death, Darksiders 2 runs parallel to the original Darksiders, after Death finds out what’s happened to his brother War he sets out to right the wrongs of his brother, clear his name and bring back Mankind. The way in which this story is told is ever so slightly different to the original, this time you get to see where the horseman came from and why they now preserve the balance as the Charred Council’s henchmen giving more depth into the characters and their beginnings , the four are the last survivors of an ancient race of powerful warriors known as the Nephilim, the Four once swearing the allegiance to the Charred Council where instructed to destroy their brethren, Death instead of allowing them to be fully wiped out trapped his fallen brethren in an amulet which he kept from the Charred Council earning him the title of Kinslayer.
Taking control of Death and slicing and dicing his enemies with his scythes is not only fun, it’s a big step up from the original, you can see a real difference in Deaths speed in comparison to his brother War, if you have played the original you will see Death is more agile than his brother War giving you the ability to jump and dodge between enemies at the touch of a button, not only that but the fluidity of Definitive Edition is apparent from the start, the fighting element of Darksiders is very polished and slick, but its not just a hack and slash game, there are RPG elements to the game play in which with each defeated enemy gives you a chance at dropping loot, the loot system is built of armour and weapons with different qualities and powers, they are colour coded to show which is better much like many RPG games. Included in Darksiders 2 is an in depth upgrade system. Darksiders 2 is a huge game spanning multiple worlds and areas and because of the shear side and span of this instalment you have access to Despair, your trusty horse from the start allowing you to traverse these worlds, you wouldn’t be much of a Horseman without your horse…right?
You’re also aided by Dust, a raven that guides you to your objectives, thank god they put that raven in there, I would have got lost in the first 30 minutes otherwise. The RPG and point-to-point action makes for a solid well told game, if you love action adventure games this is right up your ally; at times because of the size and amount of loot you receive it does feel like a single player MMORPG on steroids. You get the opportunities to also take on dungeons is fantastic, they do feel very Zelda inspired but they unfold in interesting, satisfying ways. Deathinitive Edition is brimming with things to see, collect and do giving you hours upon hours of amazing gameplay. Deathinitive Edition is definitively more beautiful as it now runs at 1080p 60fps making it not just feel amazing but also look it too. The main addition to this version apart from the resolution increase is the DLC, Darksiders allows you to smash your enemies with a huge array of new weapons.
Graphically Darksiders 2 is stunning and with the 60fps thrown into the mix the fights feels a million times smoother, my first stab at the original was amazing but this years innings has really stepped it up. I not once had a frame rate issue while fending off mobs of demonic and angelic minions alike. The average story game play time is around 30 hours, that’s without side missions and hunting for collectables and upgrade.
Darksiders has a solid story full of biblical law that can only get better as the story unfolds, if you have played Darksiders before it’s well worth the play through. If you haven’t played Darksiders before then now is the time to start.