Star Wars Battlefront – Full Details Leaked

If you were one of the lucky users that got to play the Star Wars Battlefront BETA recently, you may have had fears that it would be a short (obviously online only) experience. With a real limit to the Perks, Weapons, Heroes and Missions available during the test. However a Reddit user, “me_and_my_johnson”, has data-mined the entire BETA and revealed the full list (that we know of for now) of pretty much everything available in Star Wars Battlefront. Obviously, there is no story really to speak of as it is online, but these could be considered as “Spoilers” if you don’t want to know what is going to be fully available, so if you are of that nature and want to be surprised, don’t read any further!

Star Wars Battlefront is available on 17th November (US) and 20th November (EU), and can be pre-ordered HERE, remember, if you have EA Access you will get this a week earlier and snatch a sweet discount.

Be aware, this is a VERY long post!  Original Story was found HERE, so thanks to them.

 

=====(WEAPONS)=====

RT-97C
-The RT-97C is a versatile heavy blaster, fitted with optics to allow use at long range.

A280
-A280 is a sturdy and powerful blaster rifle that has a high rate of fire, excellent damage and long range reach. It has been adopted by the Rebel Alliance as its main battle rifle.

SE-14C
-The SE-14C is a blaster pistol that fires 5-round bursts, making it ideal for close-quarter combat.

T-21
-The T-21 is a robust heavy blaster that delivers massive damage at long ranges. Its only drawback is its slow rate of fire and lack of optics.

CA-87
-The CA-87 is a retro-fitted Jawa blaster that is extremely deadly at short range, but near useless at medium and long range.

EE-3
-The EE-3 is an optically fitted Blaster Rifle capable of 3-round burst fire at long ranges.

DH-17
-The DH-17 is a fully automatic blaster pistol. Its high rate of fire, along with reasonable accuracy, make it an ideal weapon for medium-range combat.

DLT-19
-The DLT-19 is a heavy blaster with an excellent rate of fire that deals heavy damage at long range, capable of pinning down troops and taking out large groups of enemies.

DL-44
-The DL-44 is one of the most powerful blaster pistol in the galaxy. It delivers massive damage at close range, but overheats quickly.

E-11
-A powerful and accurate blaster rifle, the E-11 is ideal for use in all environments. It has been adopted as the standard weapon of the Imperial Forces.

A280C
-A280C is a sturdy and powerful blaster rifle that has a high rate of fire and excellent firepower. Modified from the A280 rifle, it was the favored weapon of Alliance commandos.

T-21B
-The T-21B is a more refined version of the T-21 model, with added scopes for zoom capability and a slower fire rate to ensure high precision at long range.

 

=====(STAR CARDS)=====

THERMAL DETONATOR

-The most popular and widely used grenade in the galaxy. It is easy to use and has deadly results.

EXPLOSIVE SHOT

-Temporarily supercharges your primary weapon to fire explosive bolts.

IMPACT GRENADE

-Having a smaller blast radius than a Thermal Detonator, the Impact Grenade explodes directly on contact with any object.

PULSE CANNON

-An incredibly powerful long-range rifle utilizing the frame assembly of a DLT-20A, the so-called “pulse cannon” has become the weapon of choice for many sharpshooters. The power of its shot is dependent on the charge-up time.

COOLING CELL

-When activated, vents heat from your main weapon and prevents further heat build-up for a short period of time.

-Cools down the primary weapon so that it does not overheat for X seconds

CYCLER RIFLE

-Designed to fire solid projectiles, this crude but reliable rifle is excellent at hitting targets at extreme ranges and penetrating energy shields.

-The Cycler Rifle is rumored to be a modification of the Czerka hunting rifle made by Tusken Raiders after they stole large shipments of the weapon from Imperial lockups.

THERMAL IMPLODER

-The Thermal Imploder compresses and heats the surrounding atmosphere, creating a vacuum that produces a violent implosion within a massive radius.

-Based upon the success of the Thermal Detonator, Loratus Manufacturing developed a substantially more powerful device known as the Thermal Imploder. Unfortunately, its users were often caught in the weapon’s massive implosion radius.

CLUSTER SHOT

-Adds an explosive splash to the primary weapon

FLASH GRENADE

-A non-lethal explosive which creates a bright energy flash and loud noise to disorient opponents.

ION GRENADE

-An ion grenade that delivers massive damage against vehicles, shields, and droids.

BARRAGE

-The MPL-57 (Multi-Purpose Launcher) Barrage fires a volley of 3 grenades with a short delay fuse.

-During the Galactic War, Merr-Sonn sought to widen their market share with the MPL-57 (Multi-Purpose Launcher). The versatile nature of this weapon system and its capability of firing a wide range of ammunition made it popular on the battlefield.

ION TORPEDO

-A homing ion torpedo that is designed to deal heavy damage to vehicles and stationary weapons.

-A modification of the popular MPL-57 weapon system engineered to fire ion torpedoes. Extremely effective against vehicles and stationary weapons.

HOMING SHOT

-A homing rocket that locks on to enemy soldiers from afar.

SCOUT PISTOL

-A light side-arm effective at taking out opponents at close range. Quickly loses its capabilities at longer distances.

-PLACEHOLDER The Scout Pistol is the perfect close range wepaon to switch to when your primary weapon is in overheat.

SMOKE GRENADE

-Smoke grenades provide dense smoke that blocks visibility and lock-on weapons.

BOWCASTER

-Depending on the charge-up time, the Bowcaster fires 1 or more explosive bolts in a horizontal arc.

-As robust and formidable as its Wookiee creators, the Bowcaster is more powerful than an average blaster, making it a favorite among mercenaries and bounty hunters across the galaxy.

PERSONAL SHIELD

-The Personal Energy Shield provides protection from energy weapons. However, it offers no defense against kinetic weapons like Cycler Rifles and grenades.

-To minimize casualties, the Empire modified the Droideka Shield Technology for use by ground troops. Although it hindered the use of weapons, it proved popular and was adopted by the Rebel Alliance.

ION SHOT

-A modification which allows your primary weapon to fire ion charged bolts, making it very effective against shields, droids, and vehicles.

-With limited supplies of armaments, Rebel forces often made battlefield adaptions to their weapons. A notable case was the development of an insert which allowed normal blasters to fire ion charged bolts for short periods of time.

JUMP PACK

-Back mounted Jump Pack that utilizes burst thrusters to allow its user to jump over large distances. It is well suited for traversing obstructions and evading danger.

-Although the Jump Pack does not allow for sustained flight, it offers troops a reliable alternative to move quickly across the battlefield.

SMART ROCKET

-A rocket that can be dumb-fired at any target. Automatically switches to guided mode when it detects an enemy vehicle.

-The experimental SoroSuub Rocket was intelligent enough to be fired in dumb mode, then switch to guided mode mid-flight if a target of opportunity appeared.

ORBITAL STRIKE

-A lethal cannon barrage from planetary orbiting ships, covering a large area.

-Capital ships have often altered the tide of battle when called upon for orbital-to-ground fire missions. Boasting turbolasers and pinpoint accuracy, targets have little hope of withstanding their massive barrage.

SQUAD SHIELD

-Portable energy shield that protects users from blasters and other energy weapons.

-Following the Battle of Naboo, weapons manufactures scrambled to modify the Gungan shield technology into a man-portable device. The resulting Squad Shield is now used extensively by Combat Engineers.

CARD REFRESH

-Resets the cooldown on all of your cards.

FOCUS FIRE

-Temporarily grants a considerable bonus to accuracy with your primary weapon. *(? – out of place/ farther than most other descriptions but fit)

-The Focus Fire Star Card will greatly increase your blasters accuracy.

R5D4 DROID

-This droid patrols the immediate surroundings, scans for enemies, and attacks them on sight.

VIPER PROBE DROID

-This droid patrols the immediate surroundings, scans for enemies, and attacks them on sight.

PROXIMITY BOMB

-A powerful explosive that triggers when enemies are nearby.

INFANTRY TURRET

-Automatically detects and attacks enemy soldiers.

VEHICLE TURRET

-Automatically scans for and attacks enemy vehicles.

BLASTER CANNON

-The Mark II is a deployable blaster cannon that uses devastating firepower to keep the enemy at bay.

SCAN PULSE *(? – out of place)

-A 360 degree pulse burst that reveals enemy soldiers, even if they are behind cover or out of sight.

 

=====(TRAITS)=====

BERSERKER

-Orphaned at a young age, you were raised by the Wookiee Berserkers on Kashyyyk, where you learned to revel in fierce combat.

LEVEL 1 – Health regeneration starts a bit faster

LEVEL 2 – Health regeneration starts faster

LEVEL 3 – Health regeneration starts much faster AND replenish a small amount of health with each kill

SHARPSHOOTER

-Trained as a sharpshooter by a small team of rogue elite snipers, you enjoy operating alone and harassing the enemy from afar.

LEVEL 1 – Headshot kills reduce current cooldowns by a small amount

LEVEL 2 – Headshot kills reduce current cooldowns by a medium amount

LEVEL 3 – Headshot kills reduce current cooldowns by a large amount

BODYGUARD

-Rigorous training and a brief career as a bodyguard in the Outer Rim has made you a lethal warrior capable of handling extreme situations.

LEVEL 1 – Decreases explosive damage by a small amount

LEVEL 2 – Decreases explosive damage by a medium amount

LEVEL 3 – Decreases explosive damage by a large amount AND blaster damage by a small amount

SCOUT

-During a brief stint in an elite reconnaissance unit, you learned how to use stealth tactics to find and eliminate the enemy.

LEVEL 1 – Sprinting does not show on enemy scanner

LEVEL 2 – Sprinting and firing your primary weapon does not show on enemy scanner

LEVEL 3 – Sprinting and firing your primary weapon does not show on enemy scanner AND killing an enemy resets weapon heat

BOUNTY HUNTER

-The Galactic War creates many veterans looking for opportunities. Fighting for the highest bidder, they see each battle as a chance to gain new riches.

LEVEL 1 – Low chance to get a Power Card with each kill

LEVEL 2 – Medium chance to get a Power Card with each kill

LEVEL 3 – High chance to get a Power Card with each kill AND resets cooldown with each kill

 

=====*(BATTLES CLASSES/PRESETS)=====

*(These may be for the Missions as some have suggested)

-(Rebels)

REBEL SOLDIER

QUARREN HEAVY GUNNER

RODIAN SNIPER

ISHI TIB JETPACK SOLDIER

DUROS SHADOW SOLDIER

SULLUSTIAN DEMOLITION

*(Alderaan Honor Guard? – may be map specific/based on hero ability)

-(Imperials)

STORMTROOPER

SHOCK TROOPER

BIKER SCOUT

JUMPTROOPER

SHADOW TROOPER

DEMOLITION TROOPER

 

=====(HEROES)=====

DARTH VADER

Block

Deflects blaster fire

Force Choke

Choke your enemies

Saber Throw

Throw your lightsaber at distant enemies

Light attack

Fast saber attacks

Heavy Attack

Strong, group attack

LUKE SKYWALKER

Block

Deflects blaster fire

Force Push

Push your enemies away

Saber Rush

Charge distant enemies

Light attack

Fast saber attacks

Heavy Attack

Strong, group attack

EMPEROR PALPATINE

Chain Lightning

Powerful lightning attack

Block

Deflects blaster fire

Imperial resources

Drop powers to your followers

Force Dash

Quickly leap to escape cornering

Force lightning

Harness the power of the Dark side

Mind trick

Outwit your enemies, reveal your true location

 

So if you have got to the bottom, well done, take a drink, and soak it all in, quite a lot there, and who knows there could be more to come! What do you think about the perks etc.. that have been listed here? Let us know in the comments below.

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