Dark Souls 3 Will Keep Features From The First Two Games
Dark Souls 3 is slated for release in early 2016 and developer From Software have revealed a few more details for us to sink our teeth into. the gameplay is set to be faster and a lot more aggressive than we are used to, but there are core elements from the first two games that will remain unchanged.
One example of this will be the ability to fast travel right from the beginning of the game like you could in Dark Souls 2. There will also be the ability to reassign souls, meaning that builds will be able to be changed without the need to create a whole new character. From Software president Hidetaka Miyazaki had this to say “I’m not sure if the same sort of item will be implemented, but there will be a method for players to re-assign souls.”
Miyazaki also spoke about the weapons in the game, especially about the fact that he thought that weapons broke to easily in Dark Souls 2. He also spoke about the concept of hidden walls. they will revery back to the style of the original game by been tied to attacking rather than walking into an area and pressing the interact button. “This is due to my thinking behind this type of feature. I like to have coincidences happen during battles, or accidental reveals due to swinging weapons around or randomly shooting arrows. I want to implement this sort of surprise discovery in a natural way when playing the game.”
Some people are worried that Dark Souls 3 could shift more towards Bloodbornes bell summoning but players can shelve their fears. The summoning system will be kept the same as in the first two games and will use soul level for matching rather than soul memory.
Dark Souls 3 will be released early in 2016, we will keep you up to date on any details as and when they emerge.