New additions revealed for Gears of War Ultimate Edition

Gears of War Ultimate Edition arriving on Xbox One in August has had new details made available regarding what’s been added to the remaster of the original Gears of War. The new additions to Gears of War Ultimate Edition will be listed down below, alongside some of the features we already knew about!

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Additions we already knew about:

  • The game will have 1080p/60fps gameplay
  • Five new campaign chapters will be added
  • Early access to the Gears 4 multiplayer beta

New additions we didn’t know about:

  • Brand new character models and props for all game modes
  • Split-screen co-op now divides horizontally
  • Cut-scenes recreated using motion capture and advanced animation techniques such as skin-sliding
  • New lighting and gas effects
  • The Tac-Com vision filter now shows heavy weapon drop locations in multiplayer
  • Players can spot enemy players and self-revive when downed
  • The weapon selector can be used when performing a roadie run allowing players to queue up a weapon to be equipped when the the roadie run ends
  • Level progression and XP in multiplayer

The Coalition’s studio head Rod Fergusson had this to say to OXM. “The fundamentals of Gears haven’t changed. All the metrics and mechanics are the same. What Epic created initially has endured over ten plus years. There’s a magic there in what they created, so it wasn’t a lot of work on our part to make it better. It was more about finding rough edges and filing them off. There were things Gears of War didn’t originally do because they didn’t have time or they didn’t have the resources.”

He also went on and highlighted how the team discovered what improvements needed to be made, by inviting pro players to the test build. “About seven or eight months ago we brought in a bunch of pro players when the game was very early on, gave them a chance to test out what the game felt like at 60fps, and also give us much feedback. So yeah, we’ve been working really closely with them from the beginning to get a sense of what they want, and figure out how we take what they remember and improve it. So things like enemy marking, switching weapons, less sticky cover, being able to interrupt a SWAT turn… All small things, but they make a big difference when you’re playing competitively.”

It’s great to see the team has put a lot of time & effort into this remaster of the original Gears of War. Don’t forget to get involved and tell us what feature or features you think is most exciting from this!

If you would like to stay up to date with any news regarding Gears of War or Xbox, you can do this by keeping it locked with us over on our Facebook and Twitter pages!

 

 

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