Star Wars Battlefront: Blast Mode & The Sounds Of Battlefront

Developers Announce 10vs10 Team Deathmatch And Give An Insight Into How They Recorded Various In-Game Sounds

With Star Wars Battlefront just a few months away from release, EA Games and DICE have revealed more information to further excite fans who are looking forward to the highly anticipated Sci-Fi remake…

10vs10 Team Deathmatch (Blast Mode)

Star Wars Battlefront’s Blast mode, pits the Rebel and Imperial factions against each other with intense 10 against 10 battles. If your team reaches 100 kills, or are ahead when the 10-minute round is over, you win. Immediate, addictive, and exciting until the very last kill.

Blast offers a lot of variety both in terms of gameplay and the unpredictable nature of the opposing team. Actual levels within the mode also happen to hold great variation as well.

EA Games’ Lead Level Designer Dennis Brännvall tells us about breathtaking sights within the mode that Star Wars fans will come across:

“One battle you’ll be fighting within interior levels on Endor or Sullust. In the next battle, you might find yourselves among Tatooine’s dusty canyons, or inside the undeniably cool Ice Caves on Hoth. My favourite is the verticality of Tatooine, fighting by the Sandcrawler.”

To keep the action dense in this close-quarters mode, the Blast maps are not as vast as in other game modes. They are all specifically designed for team deathmatch in mind; in other words, these aren’t just smaller versions of maps used elsewhere. Brännvall notes that this variation is crucial and something that can be noticed in other ways too:

“Say you’ve just played Walker Assault mode on Hoth and then switched to Blast, still on Hoth. Thanks to variations in lighting and time of day, you’ll definitely see a difference.”

As in other Star Wars Battlefront game modes, the key to success is choosing a hand with a weapon layout that suits you and the battle conditions. Also, you can find weapon pickups strewn across the map, and since there are no vehicles or Heroes & Villains joining the fight, the strategic value of these pickups is quite high.

“Whether you pick up a Droid scanning for nearby enemies or a turret that’ll control a zone for you, the pickups can really turn the tide of a Blast match,” says Brännvall. “They are not around every corner though, so keep your eyes peeled.”

If you’re a fan of deadly matches between two teams, or if you want to enjoy the core of the game’s multiplayer mode, Blast is the ideal game mode for Rebel and Imperial fighters alike.


Creating The Sounds

EA and DICE have also revealed how they captured some of the sounds for Star Wars Battlefront,

The DICE sound team received lots of great help and support from Skywalker Sound. Over various visits to Skywalker Ranch, members of the team were able to meet and discuss the sound of Star Wars™, with Star Wars sound design legends Ben Burtt and Matt Wood, and they were also given access to the original sounds and stems from the films.

 

Being so close to the original filming location for Endor, it also made sense to go out into the local woods and capture some new material. DICE’s Audio Director Ben Minto says:

“What we were really after were recordings of the “air” or the “feel” of the pacific coastal redwoods, which is the location where the forest moon of Endor was filmed. If you can get away from today’s noise pollution, you can experience this very delicate and quiet sound that is something that we strive to add in as a layer when designing ambience. It really helps to put the player in that specific environment and sell the sensation of being surrounding by those giant trees.”

He continues…

“We spent two days recording in different reserves, capturing the “air” and other obvious Endor sounds, but also looking at how sounds travel through a forest. Clean, real recordings like these are very useful for us when making quadraphonic ambience and for adding the right sense of space and life; being there in person and experiencing those surroundings makes it easier when trying to recreate that feel in the studio. The first example, from Portola, is a bed of the “air” but with the bonus of natural trees rubbing squeaks. Typically you would want to record these two sounds separately (which we also did), but this track gives a good guide for how loud the mix in a quiet forest should be – between wind, tree rub squeaks and a distant bird.”

The dev team also recorded clips for Hoth, Tatooine and Sullust. have a listen below and immerse yourself in the world (or should I say galaxy) of Star Wars…


 


 


 

Star Wars Battlefront releases across the galaxy on November 17th.

What do you think of the new Blast mode and the intergalactic sounds? Make sure you like our Facebook Page, join our Facebook Group and follow on Twitter for all the latest Xbox One news, reviews and competitions.

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