Microsoft Working ‘Hand In Hand’ With Oculus
New details on streaming and more
So many details have been expected from Oculus VR’s pre-E3 press conference in Los Angeles and we have not been disappointed. However few could predict that Xbox boss Phil Spencer would take the stage to talk about how the Oculus Rift would work with Microsoft products, yet the executive did just that with a host of exciting news items to share. Among other things he confirmed that Windows 10 users would be able to use the operating system’s inbuilt streaming function to bring Xbox One titles to the Oculus Rift head-mounted display, or HMD for short.
Phil Spencer states that Microsoft is working ‘hand-in-hand’ with Oculus VR on this streaming service. The partnership is said to be relatively straight-forward by offering a 2D display of Xbox One video games in a 3D environment, similar to what’s been seen with other virtual cinema solutions in the past. He then continued with a confirmation that players will not be able to use Kinect video games with the service and only those that utilised the Xbox One controller would work. For fans, this means we can still enjoy the likes of Halo and Sunset Overdrive in a VR environment if not in actual VR itself.
The Xbox One controller will be shipped together with the Oculus Rift when the device is released in the first quarter of 2016. It’s just the start of this futuristic VR story and Oculus VR has also revealed that they have their own dedicated controller called the Oculus Touch, which will be shipping in the first half of next year. The device goes beyond a standard controller, offering six degrees of freedom tracking and even gesture recognition. Still, it’s exciting to see both Microsoft and Oculus VR working so closely together. Hopefully much more will come of this partnership in the future, almost like a match made in heaven.
We will bring you all the latest as and when it happens, also check out our previous article on the announcement made when these two giants joined forces right here.