Argentinian indie game developer OPQAM and Reverb Triple XP announced today that Project Root, a modern retake of the shoot ‘em up (SHMUP) action genre, will launch on Xbox One on April 28th 2015.
In Project Root, gamers will take on the role of rebel ace Lance Rockport who pilots the advanced F-72 Zonda hover fighter against the ruthless Prometheus Corporation. Taking place across eight different, huge and open levels, Project Root has players taking on enemies both in the air and on the ground, progressing with upgrades in firepower, armor and maneuverability. Gamers will utilize special weapon drops during battle, constantly evade a hell-storm of bullets and other projectiles, engage in frenetic boss battles, and strike at the root of the evil Prometheus Corporation bent on world domination.
Key Elements –
Project Root takes place in an open world divided into levels. Within each level the player can move with total freedom, although he will have to complete each of the game’s objectives in a certain order. He can complete secondary objectives when needed and discover hidden elements with which to increase the level of experience faster.
The free camera system allows the player to make different strategies to complete one objective, to attack or defend different positions. From the design’s point of view, different game elements can be placed and seen according to different points of view, surprising the player and forcing him to explore the world.
The armament each player has is generous but not excessive, principal ammunitions are infinite but the correct use of secondary ammunitions is a determining factor in the game. The split shot air and ground system allows the player to select which type of enemies to eliminate first, according to their playing style; the limited scope of terrestrial weapons forces the player to take risks.