Devil May Cry: Definitive Edition Review

Devil May Cry is a pretty unique game of hack and slash with puzzle platform mechanics, While the franchise has been around a while, There’s yet to be a game like it on next-gen consoles, so it’s good to see DMC joins the ever-expanding list of next-gen remakes with the ‘Definitive Edition’.

Included in the Definitive edition, you have the main campaign, the self-contained Virgil’s Downfall, which continues after the events of the campaign.

and then Bloody Palace, with continuous wave’s of enemies to hone your skills against as you fight your way up the leader boards, there’s also numerous extra’s, secret rooms to find, concept art to unlock and a whole tree of weapon and ability upgrades to unlock with tokens you gain as you progress.

You’ll also find a collection of alternate outfits, some of which are good, however cut-scenes revert back to default, so the extra clothes are probably best used in the Bloody Palace.


While many played the original on the Xbox 360, Here’s a vague outline for those that didn’t.

Unlike the old games, DMC is a reboot of the franchise, and begins with Dante waking up after a wild night with a warning, and a pretty nasty demon hunting him down.

Dante clearly knows at this point he’s pretty unique, but he’s got no idea to exactly what extent.

Throughout the main campaign you control Dante as he comes to terms with being a Nephilim (half-demon, half Angel) and the burden of being one of few who can defeat the mighty Mundus.

As the game unfolds, it does a fantastic job of filling in a lot of back story both through cut-scenes and dialogue, and thinking back at the amount you find out about the DMC universe, there’s not a single time I felt like I was sitting through a novel, thanks to the mix between delivery styles, and lots of action in between.

Did I mention Action, DMC has long been touted as a Hack & Slash action game, and it’s the delivery of that which has captured the attention of gamers for years.

Fast, Fluid and awe-inspiring combo’s might take a little getting used to, but before you complete the game you’ll be smashing together SSS x 8 combo’s without taking a breath.



Controls remain pretty simple, the main face buttons are used plenty, ‘Y’ is your standard horizontal attack, with ‘B’ adding the vertical element, mix these together to knock enemies up for a juggle, or back down as a finisher, and you’ll quickly be stringing together combo’s that take down numerous enemies.

Soon enough you’ll find shooting ‘X’ is a great way of keeping your combo rolling, while also preventing some attacks from primed enemies, and the all important ‘A’ for jumping towards, or away from your target.

Enemies can be evaded, and locked on to, using shoulder buttons, but on the easier setting it’s only the last quarter of the game that these will be worthwhile.

The most impressive thing about DMC, is that while all of that might sound pretty complicated, however when you’re playing instructions are delivered seamlessly and at well spaced intervals, So while you’re constantly learning, it’s never too much too quick, and before you know it you’ll be skillfully hitting combo’s higher than you can count, switching between various weapons, pulling yourself to enemies, dragging others towards you, and grouping mobs with one attack, while another eats away at a tougher target.

Add to this some impressive difficulties, with 3 main difficulties, Human, Devil Hunter and Nephilim, as well as a Hardcore mode that makes any mode even tougher.

After completion you’ll also unlock Son of Sparda, and with the completion of each mode, another 4 to test your skills with.


If it’s your first time playing stick with Human, or Devil Hunter as it’s worth going through and getting used to the system, before trying to battle something like ‘Heaven or Hell’ where everyone, including yourself, die with a single hit.

Graphically DMC on Xbox One is pretty impressive, at times it looks like it was designed for the system, with some fantastic scenery and characters that look part of the world, and not just super imposed onto it.

There’s also a strange, but noticeable mix of enemies, of enemies, and even with Turbo mode speeding everything up by 20% it runs fluently without any issues, there are a few scenarios where you can tell it’s an Xbox 360 game ported to Xbox One, but these instances are few and far between, which goes to show the amount of work that’s gone into this.

The soundtrack might not be to everyone’s taste, but with some pretty good voice acting the music soon becomes simple background ambience especially in heated battles.

Playing through the same campaign multiple times isn’t to everyone’s taste, so Longevity depends on your love for the franchise, but there’s no questioning the value with the main story, Virgil’s Downfall, Bloody Palace and various extra’s such as secret rooms and upgrades to find, there’s plenty of game for a budget price.


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